192,969 Commits over 4,049 Days - 1.99cph!
Shipping containers / 3m and 6m variants
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
[D11] Apparently use OpenScene()
[D11][UI] Fix for HUD belt bar background
save the seed of our last daily challenge submission, use it to toggle new item marker on missions button.
Added mission highlight marker to missions button, visible when you have active missions.
[D11][UI] Water catcher, item filter and information panel fixes
Added avatar dizzy sound, play it on menu avatar spin and avatar ball hit.
Fixed packet flooding while reskinning using repair bench (RUST-195)
added tooltips for current rotation and map mode icons on map buttons.
NRE fix in CraftItemProcess
Crafting orders removal fix when unit dies
do avatar jiggle on item manual selection for avatar items, not appearance change event
▊▆▌▉▄ ▌▆▆ ▍█▇▍▉▇▅ █▍▊▇▍▍ █▆▆▆▄▄▊▋ ▊▉▄▊
Update Facepunch.Unity
Update Facepunch.System (needed to be asmdef for FP.Unity)
Add fallback in case the server list is unavailable
Building decay persistence
Added missing Hit anim sound events for Booster, Grabber and Mortar.
Mortar hit anim audio def volume increased 0->1.
▉▄▄▋▅ ▇█ ▆█▍▇▌▌ ▇▇▍▇▆▆ ▇▇▉▊ ▌▌█▊▅▊█ ▄▍▄ ▍▍▍
squad editor tooltips reworded and typos fixed.
Set match history portrait textures to clamp to prevent white edges
Fixed units not getting added to their settlement on load
AI Difficulty tickbox audio.
Option tickbox audio.
[D11] Fake Jenkins Methods
Added item unlock sound.
Play item unlock sound + crowd cheer sounds when unlocking customisation items.
Play confetti effect at correct arena positions depending on item type when unlocking customisation items.
Unity known issue in the new 2018.3 update was causing hundreds of additional "field not assigned" warnings on private [SerializeField] vars that were assigned in the inspector. Unity has helpfully closed the bug as By Design. Adding a flag to ignore all field not assigned warnings in the project for now.
Removed global PCCriminal add, put it only in game modes where it's needed, check usages. Can't fully test until
confetti when unlocking items in the customisation editor
[D11] File-based logging system for dedicated servers.
tweaks to HAB-colliders-concave-merger
Only play hover audio when first trigger hover anim (not when it's already playing)
increase celebration chance 50->75%
Fix duplicate tile under trims
Added ambience volume option
Added ambience audio mixed group.
Moved crowd ambient track to ambience group.
button click audio for solo/multiplayer panel buttons
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
merge from main/soundpass3
Battle ambience
Crowd sounds
Improved music playback, main theme, and sub menu music
Unit celebration and react anim sounds
Lots of sound polish and mix tweaks
extra thick border line for rotation maps