248,583 Commits over 3,928 Days - 2.64cph!

4 Years Ago
easier to see locked icons adjusted layout of t2
4 Years Ago
default zoom fixes
4 Years Ago
missing files
4 Years Ago
default zoom farther out
4 Years Ago
ui updates
4 Years Ago
Added Entity.IsClientOnly Throw an exception if trying to delete an entity clientside and it's not a client only entity
4 Years Ago
HandleManager keeps a list of all the IHandleIndex'es and Clears them all at the end of the game Added GameLoop.LoopShutdown remove Debug
4 Years Ago
Ragdoll test Fixed camera lerping when switch to FirstPersonCamera Remove Unused Fixed server not unloading ConVars/Library at end of game Clean up Fixed network data writing inconsistency
4 Years Ago
Removed blueprint drops from barrels and crates
4 Years Ago
adjust !switch camera
4 Years Ago
Spaces to tabs
4 Years Ago
Merge from main
4 Years Ago
Fix compile error
4 Years Ago
Removed unity analytics package !switch
4 Years Ago
Updated demo UI focus target icon
4 Years Ago
Particles for stage unlock animation Fixed !switch build errors
4 Years Ago
Merge from dof_target
4 Years Ago
more invasion stuff !switch
4 Years Ago
added wires to parachute
4 Years Ago
merge into main
4 Years Ago
protocol++
4 Years Ago
merge from main
4 Years Ago
t0 cleanup
4 Years Ago
t0 cleanup
4 Years Ago
cleanup T2
4 Years Ago
T3 TechTree update
4 Years Ago
updated workbench panel
4 Years Ago
code cleanup, compile fixes
4 Years Ago
ui notifications
4 Years Ago
Initial support for weld and revolute joints
4 Years Ago
unlocking behavior
4 Years Ago
Update Static workbench 1 & 2
4 Years Ago
Cleaning Handle Stuff Allow Tasks/Await Handles for IPhysAggregateInstance (we're calling it PhysicsGroup) UTIL_Remove for client Added Entity.PhysicsGroup property PhysicsGroup class Interop: When getting a Handle class, we send native IntPtr but we recieve Handles Updating Binds Tests to see if accessing PhysicsGroup after entity is deleted causes a crash
4 Years Ago
fixed unlock glitchiness
4 Years Ago
4 Years Ago
scrolling size fixes
4 Years Ago
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4 Years Ago
tree size/position generation changes
4 Years Ago
Added PhysicsBody ManagedHandle Added PhysicsWorld ManagedContext Added ManagedContext, set it on created PhysicsWorld Interop: Allow multiple TypeNameAttribute Interop: Added [Handles attribute syntax (see engine\Definitions\readme.txt) Switched ManagedHandle to an int Made PhysicsBody a Handle type Ragdoll tweaks
4 Years Ago
4 Years Ago
Topological facelift for Isle Alistair
4 Years Ago
Compact car art drop
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Add vphysics/rubikon to sbox_game
4 Years Ago
Enabled parallax for terrain sample
4 Years Ago
Added Transform.WorldToLocal, Transform.LocalToWorld entity.CopyBonesFrom( ent )
4 Years Ago
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4 Years Ago
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4 Years Ago
Added DebugOverlay.Skeleton SetBoneTransform also sets the physics object tx if the bone has one