130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added prototype of terrain fog based on atmospheric scattering
                
                
                
                
             
         
        
            
            
            
                
                Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old  convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
                
                
                
                
             
         
        
        
        
            
            
            
                
                Slight camera and TOD tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed ui starting on ingame screen
                
                
                
                
             
         
        
            
            
            
                
                Fog, light and grass tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed HTML rendering being laggy
Fixed quit not working
                
                
                
                
             
         
        
            
            
            
                
                Reduced calorie healing so you're not immortal
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HTML menu for real this time
                
                
                
                
             
         
        
            
            
            
                
                EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
                
                
                
                
             
         
        
            
            
            
                
                Making the server less verbose
                
                
                
                
             
         
        
            
            
            
                
                Fixed players being able to die when dead
Removed more debug output
                
                
                
                
             
         
        
            
            
            
                
                Improved some awfully flat looking ground textures.
                
                
                
                
             
         
        
        
            
            
            
                
                Added server.secure convar
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
                
                
                
                
             
         
        
        
            
            
            
                
                Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
                
                
                
                
             
         
        
            
            
            
                
                Fixed custom terrain shader fog incorrectly handling the case for no fog
                
                
                
                
             
         
        
            
            
            
                
                Fixed JQueryUI fucking up drag positions with page zoom enabled
                
                
                
                
             
         
        
            
            
            
                
                Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
                
                
                
                
             
         
        
            
            
            
                
                Wearables/Beltbar hooked up to HTML ui
                
                
                
                
             
         
        
            
            
            
                
                Made per-material terrain fog type selection use KeywordEnum
Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
                
                
                
                
             
         
        
            
            
            
                
                Build a proper release version of the dedicated  server
                
                
                
                
             
         
        
            
            
            
                
                Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted multipass terrain shader (no need to keep legacy shit around)
                
                
                
                
             
         
        
            
            
            
                
                Moved directional fog into cginc file
Added custom terrain base map pass (faster than full pass but still okay looking)
                
                
                
                
             
         
        
            
            
            
                
                finished the new wolf model 
                
                
                
                
             
         
        
            
            
            
                
                Some procedural generation refactoring
                
                
                
                
             
         
        
            
            
            
                
                Added parameter to let grass mesh scale be affected by splat intensity
                
                
                
                
             
         
        
            
            
            
                
                Terrain mesh blending shader update
                
                
                
                
             
         
        
            
            
            
                
                Tweaked adjustable range of the terrain base map distance
Tweaked fog density
                
                
                
                
             
         
        
            
            
            
                
                Removed high frequency texture sample from terrain base map shader
                
                
                
                
             
         
        
            
            
            
                
                Added experimental masked-blend layer terrain shader; sample normal+height maps
                
                
                
                
             
         
        
            
            
            
                
                Patched lighting on masked-blend layer terrain shader; tweaked test material
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
                
                
                
                
             
         
        
        
            
            
            
                
                More snow stuff. Brrrrrrr.
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain fallback shader
                
                
                
                
             
         
        
        
            
            
            
                
                Made all of my shaders use tabs instead of spaces
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain texture tiling to 5
                
                
                
                
             
         
        
            
            
            
                
                Added billboard materials for the rest of forest 3
                
                
                
                
             
         
        
            
            
            
                
                Forest 3 tree prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added 2D version of the move to target script
                
                
                
                
             
         
        
            
            
            
                
                World fog tweaks, underwater fog volume now also visible if looking down at water
                
                
                
                
             
         
        
            
            
            
                
                Put forest 3 tree and decor prefabs on world layer