125,569 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Improved splat and color mapping across the board
11 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
11 Years Ago
added effects.footsteps added effects.ambience
11 Years Ago
Water update and tweaks
11 Years Ago
Optimized how entity positions are networked
11 Years Ago
Merge from main
11 Years Ago
Reverted accidental water render queue change
11 Years Ago
Merge from main
11 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
11 Years Ago
Updated splat selections in rad town scenes and prefabs
11 Years Ago
Scene stuff.
11 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
11 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
11 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
11 Years Ago
Shots in the dark
11 Years Ago
Log when reporting performance data
11 Years Ago
PerformanceReport - use floats not doubles
11 Years Ago
Added riverside topology
11 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
11 Years Ago
Disconnection reasons
11 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
11 Years Ago
Don't warm up stability if server.stability is false
11 Years Ago
Fixed client compile
11 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
11 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
11 Years Ago
Added low, medium and high water qualities
11 Years Ago
Merge from main
11 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
11 Years Ago
Merge from main for RC3
11 Years Ago
Bent normal test file, to help with reflection fresnel.
11 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
11 Years Ago
Reverted changeset 5980
11 Years Ago
Updated poncho to reduce zfighting with shirt
11 Years Ago
Better RPC Caching
11 Years Ago
Merge from main.
11 Years Ago
Disabled ddraw on server (precaution) More diagnostics
11 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
11 Years Ago
Fixed weapon entities getting duplicated on load
11 Years Ago
Custom map rivers.
11 Years Ago
backup
11 Years Ago
Server optimizations
11 Years Ago
More server optimization
11 Years Ago
Prefab pre-process fix
11 Years Ago
Client optimizations
11 Years Ago
Server optimizations
11 Years Ago
Scene stuff
11 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
11 Years Ago
Rock prefabs.
11 Years Ago
Backup
11 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.