248,580 Commits over 3,928 Days - 2.64cph!
merge from dropbox_sightcheck
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Revert protection and health accidental change
Delay train destruction when destroyed, and derail them
WorkCart health and protection fix
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
Add prevent_building area for workcart
Set up workcart gibs, using placeholder gibs model
Set up WorkCart damage protection values
Secondary forces experiment
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Updated train track splines on modified track models
Fixed lookup-table spline length bug
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
Fix a worldspline editor update issue
Applied some navigation change shelves.
Bunch of navigation work and refactoring to decouple navigation from npcs.
Removed a bunch of debug.
Better debug visualisation for navigation.
Rewrite of train collision handling + changes to movement
Touch VPCs for server/client, maybe the crashes will make more sense
Added input.GetAnalogValue( AnalogAxis )
Added ANALOG_* enums
Remaining new SE coastline.
Added progression flags that official stages can enable
New stage unlock condition system
Allow locked stage selection / navigation
Locked stage style tweaks
Added Transform (counterpark to CTransformUnaligned)
Rotation equality
Bind a bunch of skeleton stuff
Create BoneFlags.cs
Bind Transform
Remove unused code
Fixed ragdoll delayed render
Update tools
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
Fixed Lua stack leak with non string errors in ProtectedCall()
Fixed Stables spawning close to other monuments
Reduced Stables safezone slightly
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Launch site floodlight towers now have radiation
ModelDoc: Don't do ScaleAndMirror on any of the physics stuff. Their scaled sizes/positions aren't reflected in the modeldoc viewport - so end up being different scales to what you think!! Should we be disabling it like this or trying to reflecty the scale in the viewport?
Bind CBaseAnimating BecomeRagdollOnClient
Add ragdoll setup to citizen model
(test) Become a ragdoll if Use pressed
Replaced all harvestable fallen logs with new assets
merge from November_Balance
Reduced Clatter Helmet crafting time
Reduced Bone Helmet crafting cost
Reduced Bone Helmet crafting time
Reduced Bone Armor crafting time
Reduced Wood Chestplate crafting time
Reduced Wood Armor Pants crafting time
Reduced Bucket Helmet crafting time
Reduced Coffee Can Helmet crafting time
Reduced Riot Helmet crafting time
Reduced Python Revolver crafting time
Reduced MP5 crafting time
Reduced Revolver crafting time
Reduced Double Barrel Shotgun crafting time
Reduced Flame Thrower crafting time
Reduced Pump Shotgun crafting time
Reduced Thompson crafting time
Reduced Assault Rifle crafting time
Reduced Bolt Action Rifle crafting time
Reduced Custom SMG crafting time
Reduced Heavy Plate Helmet crafting time
Reduced Heavy Plate Jacket crafting time
Reduced Heavy Plate Pants crafting time
Reduced Burlap Shirt crafting time
Reduced Burlap Shoes crafting time
Reduced Burlap Gloves crafting time
Reduced Burlap Headwrap crafting time
Reduced Burlap Trousers crafting time
Reduced Tank Top crafting time
Reduced Wood Storage Box crafting time
Reduced Kayak crafting cost
Reduced Metal Facemask crafting time
Reduced Metal Chest Plate crafting time
Toggle devcam with devcam command
Added Rotation Up, Down
Added Rotation.LookAt( Vector3 forward )
Camera.Activated when switching to it (allows initialization)
Added DebugOverlay.Axis
Added ModelEntity.OOBBox, CollisionPos, CollisionRot properties
Fixed LastButtons getting stomped in ClientInput
Update DevCamera.cs
updated crane prefab, added lights
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