248,580 Commits over 3,928 Days - 2.64cph!

4 Years Ago
merge from dropbox_sightcheck
4 Years Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
4 Years Ago
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4 Years Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
4 Years Ago
Revert protection and health accidental change
4 Years Ago
Delay train destruction when destroyed, and derail them
4 Years Ago
WorkCart health and protection fix
4 Years Ago
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
4 Years Ago
Add prevent_building area for workcart
4 Years Ago
Set up workcart gibs, using placeholder gibs model
4 Years Ago
Set up WorkCart damage protection values
4 Years Ago
Quick PID experiment
4 Years Ago
Secondary forces experiment
4 Years Ago
network++ save++
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Minor edits
4 Years Ago
extremely rough tier3
4 Years Ago
Updated train track splines on modified track models
4 Years Ago
Fixed lookup-table spline length bug
4 Years Ago
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2) demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
4 Years Ago
Fix a worldspline editor update issue
4 Years Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
4 Years Ago
Rewrite of train collision handling + changes to movement
4 Years Ago
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4 Years Ago
unlock behavior
4 Years Ago
Touch VPCs for server/client, maybe the crashes will make more sense
4 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
4 Years Ago
Remaining new SE coastline.
4 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks
4 Years Ago
vertical tree migration
4 Years Ago
tree updates
4 Years Ago
roughed in tech trees
4 Years Ago
Added Transform (counterpark to CTransformUnaligned) Rotation equality Bind a bunch of skeleton stuff Create BoneFlags.cs Bind Transform Remove unused code Fixed ragdoll delayed render Update tools
4 Years Ago
Fixed cake direction
4 Years Ago
SE topological landmarks. Fixed detail tiling value being crazy high from the rock tint script.
4 Years Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
4 Years Ago
Fixed Stables spawning close to other monuments Reduced Stables safezone slightly
4 Years Ago
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4 Years Ago
Launch site floodlight towers now have radiation
4 Years Ago
Dead logs tweaks
4 Years Ago
ModelDoc: Don't do ScaleAndMirror on any of the physics stuff. Their scaled sizes/positions aren't reflected in the modeldoc viewport - so end up being different scales to what you think!! Should we be disabling it like this or trying to reflecty the scale in the viewport? Bind CBaseAnimating BecomeRagdollOnClient Add ragdoll setup to citizen model (test) Become a ragdoll if Use pressed
4 Years Ago
Replaced all harvestable fallen logs with new assets
4 Years Ago
merge from November_Balance
4 Years Ago
Reduced Clatter Helmet crafting time Reduced Bone Helmet crafting cost Reduced Bone Helmet crafting time Reduced Bone Armor crafting time Reduced Wood Chestplate crafting time Reduced Wood Armor Pants crafting time Reduced Bucket Helmet crafting time Reduced Coffee Can Helmet crafting time Reduced Riot Helmet crafting time Reduced Python Revolver crafting time Reduced MP5 crafting time Reduced Revolver crafting time Reduced Double Barrel Shotgun crafting time Reduced Flame Thrower crafting time Reduced Pump Shotgun crafting time Reduced Thompson crafting time Reduced Assault Rifle crafting time Reduced Bolt Action Rifle crafting time Reduced Custom SMG crafting time Reduced Heavy Plate Helmet crafting time Reduced Heavy Plate Jacket crafting time Reduced Heavy Plate Pants crafting time Reduced Burlap Shirt crafting time Reduced Burlap Shoes crafting time Reduced Burlap Gloves crafting time Reduced Burlap Headwrap crafting time Reduced Burlap Trousers crafting time Reduced Tank Top crafting time Reduced Wood Storage Box crafting time Reduced Kayak crafting cost Reduced Metal Facemask crafting time Reduced Metal Chest Plate crafting time
4 Years Ago
4 Years Ago
Toggle devcam with devcam command Added Rotation Up, Down Added Rotation.LookAt( Vector3 forward ) Camera.Activated when switching to it (allows initialization) Added DebugOverlay.Axis Added ModelEntity.OOBBox, CollisionPos, CollisionRot properties Fixed LastButtons getting stomped in ClientInput Update DevCamera.cs
4 Years Ago
updated crane prefab, added lights
4 Years Ago
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4 Years Ago
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