248,583 Commits over 3,928 Days - 2.64cph!
Revert packages-lock.json change from #
55189
Send train junction select commands to the client-side as well. Show them on the WorkCart display monitor.
Various more around southern mountains
Disable P4 functions
Make VCS writer aware of an addon and write it to the addon folder
Build file array taking all GAME paths in consideration
Generate a dummy .ini file in the target addon folder to signalize to shader processor
Better format shader compile progress if we are compiling ingame, notify which addon the shader is compiling to
Further improve ingame logging formatting for some things on vfxcompile
Reload shaders after ingame shader compilation is finished
Add ModName string specifier to vfxcompile dll header
Added CollisionProperty.GetCollisionBounds()
Player Physics Hull to c#
First draft of stage unlock animation
Fixed timers erroring causing a Lua stack leak
saddle price reduced to 75 scrap
boat cost reduced to 125 scrap
rhib cost reduced to 300 scrap
Sculpts around new south east ring road
Limit total ragdoll count, delete oldest
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CollisionGroup get/set
Added ModelEntity.GetModelName()
fixed broken balloons specular texture and capitalised birthday cake description
fixed RF line misaligned on T2 Tech Tree
Make default gamemode sbdm
Build-Game does build instead of rebuild
Latest tools
moved player-player visibility tests from HumanNPC to BasePlayer
scientist roam state.
added some blockout scientist states.
oilrig scientist AI design wip.
Added PhysicsGroup.Pos, .MassCenter
Switch to SpectateRagdollCamera on killed
CodeGen: Fix RPC with no args
BecomeRagdollOnClient is an RPC that is called on killed
Workcart update
Removed Post it note that said the monitor wasnt working
created gibs for the workcart
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Added Entity.SetRagdollVelocityFrom( ent ) // revisit: maybe this should be on a RagdollHelper class or something rather than Entity where it won't ve usable 99% of the time
T2 & T3 TechTree line cleanup
Added PhysicsBody.AngularVelocity
Added Transform.TransformVector( localvec )
Set ragdoll bone velocity, angular velocity based on parent animation
InteropGen: generate GetManagedHandle to convert a class to a handle while dealing with nulls
Added Transform constructor
Added ModelEntity.GetBonePhysicsBody( boneid )
Added ModelEntity.ComputeBones( timeoffset )
Codegen
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Solve the rear wheel junction issue (see code comments)
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Increase throttle setting change speed when holding the key
Improvements to WorkCart handling of track junctions. Now correctly selecting left/right orientation paths, or the straightest path if no key is pressed.
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Enable debug options in non-debug !switch builds
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Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
Adjust WorldSpline gizmos
Improve train track collation - don't connect track at extreme angles.
Adjust workcart engine power
Enable fog entities that were ifdef'd out
Create a UI render layer and call into managed from render thread
Fixed running in-editor while targeting Switch
Exploring binding of IRenderContext
remove empty directories
camera considers whether player is boosting !switch
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