248,583 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Revert packages-lock.json change from #55189
4 Years Ago
Send train junction select commands to the client-side as well. Show them on the WorkCart display monitor.
4 Years Ago
Various more around southern mountains
4 Years Ago
Disable P4 functions Make VCS writer aware of an addon and write it to the addon folder Build file array taking all GAME paths in consideration Generate a dummy .ini file in the target addon folder to signalize to shader processor Better format shader compile progress if we are compiling ingame, notify which addon the shader is compiling to Further improve ingame logging formatting for some things on vfxcompile Reload shaders after ingame shader compilation is finished Add ModName string specifier to vfxcompile dll header
4 Years Ago
Added CollisionProperty.GetCollisionBounds() Player Physics Hull to c#
4 Years Ago
First draft of stage unlock animation
4 Years Ago
Fixed timers erroring causing a Lua stack leak
4 Years Ago
saddle price reduced to 75 scrap boat cost reduced to 125 scrap rhib cost reduced to 300 scrap
4 Years Ago
Sculpts around new south east ring road
4 Years Ago
Limit total ragdoll count, delete oldest
4 Years Ago
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4 Years Ago
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4 Years Ago
CollisionGroup get/set Added ModelEntity.GetModelName()
4 Years Ago
fixed broken balloons specular texture and capitalised birthday cake description
4 Years Ago
fixed RF line misaligned on T2 Tech Tree
4 Years Ago
Make default gamemode sbdm Build-Game does build instead of rebuild Latest tools
4 Years Ago
moved player-player visibility tests from HumanNPC to BasePlayer
4 Years Ago
scientist roam state. added some blockout scientist states. oilrig scientist AI design wip.
4 Years Ago
Added PhysicsGroup.Pos, .MassCenter Switch to SpectateRagdollCamera on killed
4 Years Ago
CodeGen: Fix RPC with no args BecomeRagdollOnClient is an RPC that is called on killed
4 Years Ago
Workcart update Removed Post it note that said the monitor wasnt working created gibs for the workcart
4 Years Ago
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4 Years Ago
Added Entity.SetRagdollVelocityFrom( ent ) // revisit: maybe this should be on a RagdollHelper class or something rather than Entity where it won't ve usable 99% of the time
4 Years Ago
T2 & T3 TechTree line cleanup
4 Years Ago
Added PhysicsBody.AngularVelocity Added Transform.TransformVector( localvec ) Set ragdoll bone velocity, angular velocity based on parent animation
4 Years Ago
merge from main
4 Years Ago
InteropGen: generate GetManagedHandle to convert a class to a handle while dealing with nulls Added Transform constructor Added ModelEntity.GetBonePhysicsBody( boneid ) Added ModelEntity.ComputeBones( timeoffset ) Codegen
4 Years Ago
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4 Years Ago
Solve the rear wheel junction issue (see code comments)
4 Years Ago
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4 Years Ago
Increase throttle setting change speed when holding the key
4 Years Ago
Gizmo change only
4 Years Ago
Improvements to WorkCart handling of track junctions. Now correctly selecting left/right orientation paths, or the straightest path if no key is pressed.
4 Years Ago
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4 Years Ago
Enable debug options in non-debug !switch builds
4 Years Ago
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4 Years Ago
Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
4 Years Ago
Adjust WorldSpline gizmos
4 Years Ago
Improve train track collation - don't connect track at extreme angles.
4 Years Ago
Adjust workcart engine power
4 Years Ago
Enable fog entities that were ifdef'd out Create a UI render layer and call into managed from render thread
4 Years Ago
Fixed running in-editor while targeting Switch
4 Years Ago
Exploring binding of IRenderContext
4 Years Ago
remove empty directories camera considers whether player is boosting !switch
4 Years Ago
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4 Years Ago
build !switch
4 Years Ago
isSwitch alias !switch
4 Years Ago
adjust camera !switch
4 Years Ago
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4 Years Ago
isSwitch stage property