192,512 Commits over 4,049 Days - 1.98cph!
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
reworking the different kinds of notifications to use the same setup
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
More work in progress on AI.
Garage door easier to open/close when placed near ladder hatch
adding hat placeholder, sorting files name
Automatically set theme events following a schedule
metal shopfront exploit fix
Clients sync theme events with server, add a console command to change it
Store daily challenge results in the database
Fix the kick message not making it to the client
Use command context for messages printed by commands
Correctly restore map rotation timer when the server starts up
Record gameinstances to the database
Fix double steamworks initialize when reconnecting
Fixed generic prompt bad text assignment
Fixed re-rolled units not being added to the same position slot
Disable age choices in char create until we fix them
Don't spin unit when pointer is over UI
Tribe create spinning fix
Fixed highlighter not updating when hair/beard meshes change
Fixed camera paralax not getting re-enabled, probably
Fixed generic prompt widget button alignment
Fixed MenuScene NRE due to OOE
Fucked off Highlighting onvalidate because NRE apparently
Fixed people getting parented to occupied positions in the tribe view scene
cargo ship movement volume
merge from entity_parenting
fixed player model speed being wrong when parented
OnValidate will set the first interaction position set to default if there isn't a default.
Misc interaction position data.
Fixed stupid code making settlement exp from skill gain always be 1
temp fixes for sorting issues