248,581 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Tier2 progress
4 Years Ago
SuspendDownloads added to public API Merge pull request #504 from DeKon0650/add-suspend-downloads SuspendDownloads added to public API
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
Merge from camera_recording
4 Years Ago
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
4 Years Ago
Merge from main
4 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
4 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
4 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
4 Years Ago
Fixed not being able to equip bone armour with bone helmet
4 Years Ago
temp tree scrolling fix
4 Years Ago
Add some more bits to the train tunnels scene for testing
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
Move comment only
4 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
Remaining SE sculpts
4 Years Ago
alignment updates
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
4 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
4 Years Ago
PathFinder.FindClosestWalkable bounds checks
4 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
4 Years Ago
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4 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
4 Years Ago
Campaigns can now specify background tint Added "Always" unlock condition
4 Years Ago
4 Years Ago
tweaks to T2 & T3
4 Years Ago
Rename EngineEntityBase to NativeEntityClass to avoid ambigiuty Can create pure clientside entities Updated all Lerp/Slerp functions to have an optional clamp param, defaulted to true Proper versions of Set/GetBoneTransform Fixed AnimEntity NativeEntityClass Wip test code Merge branch 'master' of sbox
4 Years Ago
get rid of added code, it was a compiler bug after all as suspected
4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
4 Years Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically
4 Years Ago
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4 Years Ago
T2 progress
4 Years Ago
Don't assert when Qt can't enumerate a special font family Merge branch 'master' of sbox Merge branch 'master' of sbox Yank DX9 and other unused stuff, better format groups.vpc Remove conflicting shaders from core/ Disable SM3_0 compilation entirely and conditionally ignore non-SM5_0 shaders Fix addon path on ReadVfxFile being inverted Use addon-aware ReadVfxFile method for VFX Compile Helpers Cleanup Merge branch 'master' of sbox
4 Years Ago
SE splat cleanup & related.
4 Years Ago
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4 Years Ago
direction fix, vision cones
4 Years Ago
rough T2
4 Years Ago
Bind GetWorldspaceBones, GetBoneParent, GetBoneName Draw bones in dev camera
4 Years Ago
Removed some last remains of navigation form HumanNPC
4 Years Ago
Added constructor to convert TransformUnaligned to a Transform Safe to assume SkeletonInstance exists, it's the default body component for model entity Tweaked fall anim to stop the head looking down Bind CGameSceneNode
4 Years Ago
invasion chasing vfx/balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity invasion diff scaling
4 Years Ago
merge from main
4 Years Ago
merge from /main/save201 (save++ network++)
4 Years Ago
Added code for damaged and destroyed FX, using placeholder FX