248,575 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Gravity and friction adjustment for workcart
4 Years Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
4 Years Ago
Fixed crate_basic overiszed gibs
4 Years Ago
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4 Years Ago
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
4 Years Ago
Reduced crafting time of the Search light - inline with other electrical items
4 Years Ago
Reduced the cost of the following electrical items - many items now use metal fragments instead of HQM: Audio Alarm Large Rechargable Battery Medium Rechargable Battery Small Rechargable Battery Button Counter Laser Detector Door Controller Fluid Combiner Fluid Splitter Fluid Switch & Pump AND Switch Electrical Branch Root Combiner Memory Cell OR Switch XOR Switch Large Solar Panel Switch Splitter Hose Tool Wire Tool Igniter Flasher Light Siren Light Sprinkler Powered Water Purifier Water Pump Elevator HBHF Sensor Blocker RAND Switch Small Generator Tesla Coil Computer Station RF Broadcaster Wind Turbine RF Pager
4 Years Ago
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4 Years Ago
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4 Years Ago
storm difficulty scaling
4 Years Ago
Art drop
4 Years Ago
test
4 Years Ago
Tank Top protection rebalance Tank Top WB T0 Tank Top now requires cloth instead of leather Hide Vest protection rebalance Hide Vest reduced crafting cost T-shirt protection rebalance Long sleeve T-Shirt rebalance Hoodie protection rebalance Hoodie crafting cost reduced Shirt collared requires cloth instead of leather Shirt protection rebalance
4 Years Ago
Tank Top protection rebalance Tank Top WB T0 Tank Top now requires cloth instead of leather Hide Vest protection rebalance Hide Vest reduced crafting cost T-shirt protection rebalance Long sleeve T-Shirt rebalance Hoodie protection rebalance Hoodie crafting cost reduced Shirt collared requires cloth instead of leather Shirt protection rebalance
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Nail gun reload time now matches animation (reloads slightly quicker)
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Trying to debug why assets are missing in Jenkins builds !redux
4 Years Ago
Workcart separated headlights out as a separate mesh Headlights have their own rust/standard material
4 Years Ago
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4 Years Ago
Ripe potato plants yield more potatoes 🥔
4 Years Ago
Reduced gunpowder crafting cost of landmine Reduced crafting cost of wooden floor spikes Reduced crafting cost of Incendiary 5.56 rifle ammo Reduced crafting cost of Incendiary Pistol Bullet
4 Years Ago
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
4 Years Ago
merge from main
4 Years Ago
Thanks VS, this was not actually unused
4 Years Ago
Merge from main
4 Years Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
4 Years Ago
Added basic third person camera Toggle first/third camera with mouse2 Start on DebugCamera - switch to it using E
4 Years Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
4 Years Ago
Update bass.dll (mp3free) to 2.4.15
4 Years Ago
Double wooden, metal and top tier doors slightly more expensive - further tweaks from 56459
4 Years Ago
Added CRenderComponent.SetClientAllowDraw (this component is networked so calling SetRenderingEnabled clientside gets stomped) Added Viewer property to Camera Simplify C_BaseEntity::UpdateVisibility Call UpdateVisibilityAllEntities when g_ViewEntity changes C_BaseEntity::ShouldDraw returns false if it's g_ViewEntity FirstPersonCamera test, show the player model when holding attack1
4 Years Ago
Update bass.dll (mp3free) to 2.4.15
4 Years Ago
Double wooden, metal and top tier doors now cost and craft the same as their single door counterpart
4 Years Ago
Binoculars no longer require HQM Binoculars no longer require workbench Smoke grenade craftable and researchable (T2) Smoke grenade now stacks to 3
4 Years Ago
Small oil refinery now uses similar deployment behaviour as the Large furnace - ease of placement
4 Years Ago
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4 Years Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
4 Years Ago
Reduced Road sign jacket crafting cost and time Reduced Road sign kilt crafting cost and time
4 Years Ago
Hazmat suit now uses condition Hazmat suit can now be repaired
4 Years Ago
Reduced metal Pickaxe crafting time (30) to be inline with other metal tools
4 Years Ago
Reduced crafting cost and time of: Double Sign Post Huge Wooden Sign Large Wooden Sign Medium Wooden Sign Small Wooden Sign 75 One Sided Town Sign Post Landscape Picture Frame Portrait Picture Frame Tall Picture Frame XL Picture Frame XXL Picture Frame Large Banner Hanging Large Banner on pole Landscape Photo Frame Large Photo Frame Portrait Photo Frame
4 Years Ago
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref Added ViewDesc shared struct Call GameLoop.GetView from SetUpView to set up the view params Added Camera class Added GetActiveCamera to Gamemode Added Camera property, GetActiveCamera to Player Added FirstPersonCamera Test gamemodes use FirstPersonCamera
4 Years Ago
Reinforced window bars now have glass Reinforced window bars health reduced (500) Reinforced window bars now called Reinforced Glass Window Reinforced Glass Window now called Strengthened Glass window
4 Years Ago
Greatly reduced bear rug crafting cost Key lock crafting time and cost reduced
4 Years Ago
Increased rocket launcher deploy delay to equal reload time - stacking multiple loaded rocket launchers no longer has a benefit
4 Years Ago
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