248,578 Commits over 3,928 Days - 2.64cph!
Allow null ply in MakeVehicle (#1745)
* Allow null ply in MakeVehicle
* Update commands.lua
Updated Jenkinsfile !redux
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Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
South east area around new ring road
Added an errorNoHalt when giving net.WriteData not enough data
Automatically remove extra newlines for ErrorNoHalt with stack calls
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
DComboBox properly updates its text color (for example when using SetEnabled() on it)
Fixed late loading asset bundles for workshop stages !redux
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
Noclip is now defined in managed https://files.facepunch.com/garry/58b93b13-1881-4008-b343-03e7e5f3d999.mp4
Merge branch 'master' of sbox
Clean up unused stuff from ShaderCompile_CompileShaders
Merge branch 'master' of sbox
Increase model turn speed if ducked
Fix WishVelocity calc
testmap with duck jump tests
Duck jumping
Merge branch 'master' of sbox
Move vfxcompile headers to Common fodler
Make vfxcompile compile as an importable library
Modify Vfxcompile to be hookable to materialsystem, expand methods to flexibilize how shaders will be compiled, add namespace to shared vfxcompile methods
Add vfxcompile to materialsystem2
Expand shadercompile concommand, hook modified VFXCompile::CompileShaders method to it
Merge branch 'master' of sbox
Reduced Satchel crafting time
Reduced Beancan crafting time
Reduced Stash crafting time
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The cake is a lie! - updated cake icon
merge from November_Balance
Fixed RAND Switch crafting cost
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Added optional receiveToEnd toggle to ConnectionManager.Receive and SocketManager.Receive (default true = old behaviour)
Added SteamNetworkingUtils.Unencrypted
Merge branch 'master' of Facepunch.Steamworks
merge from /November_Balance (network++)
Reduced Research Table crafting time
Reduced Research Table crafting cost
Reduced Repair Bench crafting time
Wooden barricade cover no longer requires workbench
Reduced Salvaged Sword crafting time
Reduced Longsword crafting time
Reduced Longsword crafting cost
Reduced Icepick crafting time
Increased Salvaged axe crafting time
Reduced Mace crafting time
Reduced Salvaged Cleaver crafting time
Increased Salvaged Sword condition
Increased Salvaged Cleaver condition
Increased Long Sword condition
Increased Machete condition
Increased Mace condition
Reduced HE grenade radius and damage
Reduced crafting cost of Flame turret
Paddle no longer requires a workbench to be crafted
Diving Tank can be recycled
Diving Mask can be recycled
Diving Fins can be recycled
Wetsuit can be recycled
Added DebugOverlay.ScreenText
Fixed player getting stuck in corner
S2P supermarket, gas station, harbor 1 and harbor 2
Prison Cell Wall & Gate - reduced crafting cost, higher health
merge from /canoe - Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
Moved 'kill' convar to managed
Correctly state which addon a shader comes from for tools
Clean up how vcs shaders are loaded
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WIP base build prefab collection
More Workcart physics work