248,578 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▄█▅▌█▌ ▊▍▊▅█▄█▊▉ ▌▊█▆▌▍█ █▅ ▋▆▋▆ ▋▇▄▌▇▇▄▌▌ ▍▌▊▊ ▆▉▊▅▋▄▅▅/▆▄▇▍▇▍▉ ▍▄▄▆▅▇▅ ▆▄▉▊▅ ▉▊▄▊▉▉ ▆▊▍▌▄▄▆▉▅ █▆▋▌▍▇█ ▍▌▌▊▉ ▆▄ "▆▊▉▄▌/▊█▆█▌ ▇▅"
4 Years Ago
implemention of lewis concepts, group selection, unlock path logic
4 Years Ago
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4 Years Ago
More workcart rail physics
4 Years Ago
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
4 Years Ago
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4 Years Ago
AND Switch Stackable Audio Alarm Stackable Blocker Stackable Button Stackable Chain link Fence Stackable Chair Stackable Counter Stackable Door Controller Stackable Drop Box Stackable Electric Fuse Stackable Electric Heater Stackable Electrical Branch Stackable Elevator Stackable Flasher Light Stackable Floor grill Stackable Floor triangle grill Stackable Fluid Combiner Stackable Fluid Splitter Stackable Igniter Stackable Large Solar Panel Stackable Laser Detector Stackable Memory Cell Stackable OR Switch Stackable Prison Cell Wall Stackable RAND Switch Stackable Root Combiner Stackable Scarecrow Stackable Secret Lab Chair Stackable Siren Light Stackable Small Stash Stackable Smart Alarm Stackable Smart Switch Stackable Snap Trap Stackable Snowman Stackable Splitter Stackable Sprinkler Stackable Survival Fish Trap Stackable Switch Stackable Tesla Coil Stackable Timer Stackable XOR Switch Stackable
4 Years Ago
4 Years Ago
Fixed not overriding buttons properly
4 Years Ago
Camera is primarily responsible for building ClientInput - but Gamemode, Player, Animator and Controller all get a go on it DebugCamera override BuildInput, prevent player input
4 Years Ago
ProtectedCall() now fills g_LastError on error like expected
4 Years Ago
Tweaked the double lane curve piece to fit better on the grid
4 Years Ago
Fixed infinite loop in Vector2 constructor Clear look input deltas if UI wants the mouse
4 Years Ago
Added Rotation.Angles() Pass ClientInput to Gamemode
4 Years Ago
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
4 Years Ago
Updated default keys with controller binds Added Rotation +, *, -, FromAxis InteropGen - fixed accidentally hardcoded NativeEngine.ViewDesc in AsRef Bind ClientInput Changing these from static so we can access them in clientinput.cpp Hook input processing in CClientInput::ProcessInput use +iv_ binds Removed ambigious InputButton's (MoveLeft, MoveRight, Speed) Pass ButtonBits to ClientInput Delete clientinput_camera.cpp, clientinput_joystick.cpp, inputmovement.cpp/h Access iv's directly,. delete FindSource2ClientInputVar CalcButtonBits uses InputValueDigital's instead of kbutton_t No need for CLinkInputValuesToKButtons now Deleted kbutton_t Deleted legacy IN_ concommands Deleted a ton more redundancy input code
4 Years Ago
SE shoreline backup
4 Years Ago
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4 Years Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
phrases
4 Years Ago
merge from November_Balance
4 Years Ago
Hide Skirt now uses leather Hide Halterneck now uses leather Reduced crafting cost of hide pants
4 Years Ago
Reduced pants crafting cost
4 Years Ago
finish storm diff scaling invasion circleSpokes balance
4 Years Ago
merge from main
4 Years Ago
Reduced F1 Grenade crafting time Reduced Medical Syringe crafting time Reduced Flame turret crafting time Reduced Auto Turret crafting time Reduced Tuba crafting time Reduced Tuba crafting time Reduced Trumpet crafting time Reduced Tambourine crafting time Reduced Jerry Can Guitar crafting time Reduced Guitar crafting time Reduced Flute crafting time Reduced Cowbell crafting time Reduced Bass crafting time Reduced Water catcher small crafting time Reduced Water catcher large crafting time Reduced Tool Cupboard crafting time Reduced Tier 2 Workbench crafting time Reduced Tier 1 Workbench crafting time Reduced Spinning Wheel crafting time Reduced Sign Hanging crafting time Reduced Oil Refinery crafting time Reduced Water Barrel crafting time Reduced Large wooden storage box crafting time Reduced Lantern crafting time Reduced Landmine crafting time Reduced Large Furnace crafting time Reduced Bed crafting time Reduced Wall external high wood crafting time Reduced Wall external high stone crafting time Reduced Gate external high wood crafting time Reduced Gate external high stone crafting time
4 Years Ago
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4 Years Ago
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4 Years Ago
More dummy bases
4 Years Ago
Merge Main>Workcart
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Spell "hierarchy" correctly
4 Years Ago
Merge from main
4 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
4 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
4 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
4 Years Ago
updated shredder colliders
4 Years Ago
more storm diff scaling fix build errors build !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
4 Years Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console