248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge Main -> Workcart
4 Years Ago
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Manifest and protocol update
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Merge from main
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Merge from main
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Merge from voiceprops
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Launcher icon hammer.exe
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Some more optimization Disable updating on the player preview when it's not open
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TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
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Game exe goes in the root folder Don't bother adding "GAMEBIN" search paths Update .gitignore
4 Years Ago
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▍▆▉▄ ▄▉▅▍▅▋▄ ▄▍▇ ▅▍▇▇▅. ▇█▄ ▄▊▄▌▄ ▌▉█▍▍▌ ▊▋▇▍▋▉▉▇ ▇▌ █▋▊▇▍ ▍▄▋▆▍▉▅▌ ▆▍ ▄▅▉▆ █▊.
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Reduce transfer speed Downloaded files hierarchy Rename FileSystem to EngineFileSystem Rename FileSystem class to BaseFileSystem EngineFileSystem is internal Added FileSystem to Game dll Load layouts/stylesheets from FileSystem.Mounted
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Final rainbow effect & files
4 Years Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
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techtree editor tool
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skin approval
4 Years Ago
Demo fixes
4 Years Ago
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Forgot c++ doesn't initialize pointers to null, god help us Init/Shutdown ServerSideClient on connect
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Drop iterations down to 1 (from 2)
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Optimizations
4 Years Ago
Network Ticking Increase network rate [review] File download poc Adding +networksystem to sandbox_game Add the ability to track PendingReliable from NetChan File transfer works Don't ship with networksystem.dll now we have it in sbox_game
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4 Years Ago
Custom Messages Bind CServerSideClient Added FIleSystem.FileSize Create INetworkServer, INetworkClient CNetworkGameClient, CServerSideClient have a m_pManaged - so we can jump shit straight through to the specific game dll without bunnyhopping through engine dll
4 Years Ago
Train tunnels / overpass update / added double track curves
4 Years Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
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4 Years Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
4 Years Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
4 Years Ago
Added rainbow support (currently disabled on all weather presets)