198,702 Commits over 4,140 Days - 2.00cph!
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
[D11] [UI] got rid of those black dots at the bottom of the HUD
Debug only console command to give a player all unlocks
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented
Altered top bar alpha canvas
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
GameObjectPool no longer requires that T component be on the root game object
[D11] [UI] changed the position of the wounded message so it's not under the compass
art pass on the player stats preview
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
Fixed displacement pool OOE causing NREs
[D11] Adjustments to sprint toggle/auto-sprint
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping.
Nutrition gauge now shows 35-100% range.
Displacement config texture size restored to previous value (2048)
Dealing better with sorting issues
[D11][TUTORIAL] Extra HUD elements added to UI restriction
Fixed foliage displacement entity type check
Foliage displacement pooling, global config, base support for all entity views
Conversations UI flip test
Prefab env scene
[D11] frontend tidy up WIP
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
made fur slightly less awful
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
Existing addons get removed when adding new addons to the same slot
Building addons can disable interactions on the parent building
Addon slot persistence basics
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
update sponsorship UI
tweaked sponsor logo, sorting out folders, updated sponsor definitions
updated some UI mipmap setting
Unified the countdown timer between the countdown and respawn screens
switched back the career resume canvas to camera overlay to fix sorting
Countdown beeps plus other minor edits
Delete save confirmation panel
fixed global panel message button position