248,600 Commits over 3,928 Days - 2.64cph!
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
Fixed Hoverball corrpupting vector_origin (Community Contrib)
Fix mass vector_origin replacement bug (#1733)
* Fix mass vector_origin replacement bug
Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136
* Update gmod_hoverball.lua
Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
Added Crc32.FromStream
Added Assets string table
Added StringTable.Set
Refactor GameContext interfaces into seperate Client + Server
Server/AssetsList
Fixed warning
Added StringTable.GetData<T>( i )
Client process the asset list
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Fixed possible NRE in Bullet.Init
Background sub-layer angular velocity and rotate around position
Fixed sorting order of bullets in separate volleys
Merge remote-tracking branch 'origin/master'
Make these asserts warnings so we can ignore them until we can't
If StringTable changed to null from not null, we're shutting down, so shut it down
Bind CNetworkGameClient
Added SignOnState hooks to engineloop
Protobuf gen, manifest, network++.
The first 3 weather seeds in the editor always yield clear weather
Merge Main into Experimental
Merge the latest from Main -> Experimental
Early exit for weather.load / reset / report if climate instance is null
merge from Halloween_2020
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
Merge the latest from Main -> Experimental. Had to remove a couple of DLLs temporarily
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cherrypicking Petur weather commits to weather2
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command
Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
Fix NRE in when disabling MainCamera
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Dashboard monitor shows fuel status and throttle setting
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
enable halloween ambience on the correct branch this time