130,341 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added padding to bridge terrain adjustment
                
                
                
                
             
         
        
            
            
            
                
                new tracer effect
lowered rate of fire for some weapons
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some dedicated server compilation errors
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain-improvements
                
                
                
                
             
         
        
            
            
            
                
                Simplified ammo system under the hood
Ammo display counter
                
                
                
                
             
         
        
        
        
            
            
            
                
                SpeedTreeCleanup: Fixed some special cases
                
                
                
                
             
         
        
        
        
            
            
            
                
                Getting the material from TerrainConfig in TerrainTexturing
Fixed missing terrain material in TestLevel
                
                
                
                
             
         
        
        
        
            
            
            
                
                Old save compatibility (for BuildingTest)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing references in BuildingTest
                
                
                
                
             
         
        
        
            
            
            
                
                optimized the building destruction special f/x
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a bunch of errors with the viewmodels missing some animations
                
                
                
                
             
         
        
            
            
            
                
                setup the gib script so it points to the correct gib special fx
                
                
                
                
             
         
        
        
            
            
            
                
                added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the turn in place animations
                
                
                
                
             
         
        
            
            
            
                
                Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler
TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated terrain shaders
Added Material Keyword Cleanup tool; will execute in a few hours
                
                
                
                
             
         
        
            
            
            
                
                Tweaked path texture scale
                
                
                
                
             
         
        
            
            
            
                
                Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
                
                
                
                
             
         
        
            
            
            
                
                Suddenly a few more shader variants appeared... okay.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
                
                
                
                
             
         
        
            
            
            
                
                Fixed the occasional spawn inside rocks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed up PlayerModel scene
                
                
                
                
             
         
        
            
            
            
                
                Tweaked road terrain adjustments
Tweaked rock topology radii
Increased distance between two cliff meshes by 50%
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (some serialized properties were removed it seems)
                
                
                
                
             
         
        
            
            
            
                
                Update to material keyword cleanup, all set
                
                
                
                
             
         
        
        
            
            
            
                
                fixed boneknife crafting time
                
                
                
                
             
         
        
        
            
            
            
                
                updated repair bench model
                
                
                
                
             
         
        
        
            
            
            
                
                Wooden loot box scale fix.
                
                
                
                
             
         
        
            
            
            
                
                Adding barricades greybox models and collisions 
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked rock material terrain blending parameters
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused empty folders