249,589 Commits over 3,959 Days - 2.63cph!

4 Years Ago
unlimit fps_max Fixed ClientLayer::PreRenderUI called after UI rendered More console shit
4 Years Ago
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4 Years Ago
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4 Years Ago
Compound fixes & related files
4 Years Ago
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4 Years Ago
Webrcon binary messages
4 Years Ago
pattern onCharge callback laser sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx
4 Years Ago
pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx
4 Years Ago
Fixed SL / SR missing icons on switch Fixed some more bad button prompts for JoyCons in the tutorial
4 Years Ago
Removing more junk
4 Years Ago
Console perf window
4 Years Ago
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
4 Years Ago
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4 Years Ago
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4 Years Ago
Update progress bar text
4 Years Ago
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4 Years Ago
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▉▉▊▄ █▊▍_█▄▌▅▊_█▌▇▍▇▅ ▅▅▅▊▍ ▍▅▇▊ + ▊▍▇▍▅▅▋
4 Years Ago
merge from main, merge fixes. protobuf gen. code gen.
4 Years Ago
Fixed culling volumes at cave_small_hard
4 Years Ago
cave scene backup large walkways scene progress
4 Years Ago
backup large walkway models
4 Years Ago
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4 Years Ago
backup large walkway models
4 Years Ago
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4 Years Ago
Scene backup
4 Years Ago
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4 Years Ago
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▋▇▍▊▉ ▄▄▍▋▌▄▄ ▌▅▊ ▄▋▇▌▌▊▍ ▄▄▄▆▅▌▌█▌ ▆▋▉▄▊▇▍▅ ▆▇█▉▊▄▍ ▄█ ▉▋▉ ▋▉█▋ ▋▇▌▊▆ ▌▅▄▆▍ (▌▇▇▄▍ ▊▌▆▊ ▉▆█ █▍▅▆▊▇▅)
4 Years Ago
Exposed a lot of slots for sound effects
4 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
4 Years Ago
New 2socket vehicle preset
4 Years Ago
Removing a ton of junk
4 Years Ago
Merge from Vehicles -> Glass
4 Years Ago
fix nowheel panel gibs pivot
4 Years Ago
Minor fixes for gibs
4 Years Ago
Updated armoured module icons to match their new look
4 Years Ago
adding glass to modules
4 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
4 Years Ago
Fix bunny onesie viewmodel casting shadows
4 Years Ago
Fix sample project too
4 Years Ago
Update dependencies
4 Years Ago
Add an overload to send raw UTF8 bytes as a text message
4 Years Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
4 Years Ago
merge from main
4 Years Ago
Client-side recipe validation before showing "start mixing" UI button. Refactored a bunch of stuff to allow that.
4 Years Ago
Recipe matching now supports multiple quantities of a recipe. Produce correct amount of items, with correct mix durations for multiple quantities.
4 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer