193,090 Commits over 4,049 Days - 1.99cph!
MT Lab scientists now aware if they can engage a threat or not (security doors).
▉▆▇▇▋ █▋▆▉ ▍▌▌▇▄▍▍█_▄▅▆▇▉▍_▊▉█▆▆_▄██
▄█▄▉▆▇▅▋▋▇▉ ▉▄▉▊▉▌▊
!▅▊▉ ▋▅▍▊▄▅▌ ▇▆ ▋▊▌▇▄ ▄▆▍▅▊▉▉
▉▋▋▌▋▆ ▊▆▌▊▇ ▇▊▄▇▅ ▆▆▅▍▊▄▇▇▋▋
▄▄█▄▅▅▄ ▋▍▄▄▅ ▇▉▄ ▌▋▌▆▇▋ ▆█▊▌▇▌
Removed reflection probe from player preview
wip MapDatabase stuff for map rotations
▋▉▍▄██▇ ▆▉▌▋▄▌ ▅▉▍▌▍ ▇▇█▉ ▇█▆▊▅▅▆ ▌ ▇▉▋▉
Fixed roof jump exploit at WTP
wip groundwork/refactoring prep for map rotation shit
Made grid gizmos super dank
Reverted some spawn changes on Hapis
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Shifted recyclers out on Powerplant and Sewer Branch
SettlementView radius view fix
Another attempt at fixing Hapis loot spawn
Fixed bad settlement level progress calculation
Fixed ConditionUtility.Evaluate pass count being wrong
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens.
added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
Settlement level conditions evaluation no longer breaks on first failure
wip fast switching to editing current map in squad editor from practice mode
UI style and color utility cleanup
Fixed settlement level conditions data not being validated (fixes ids being 0)
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Removed RendererBatch scripts from pipe sets
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown handles start conditions no longer being met. Character select screen can show notifications.
card readers keep door open until puzzle resets
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
GenerateCode
skin approval