130,355 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Scene stuff, test tree settings, sky2 cam2 prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Various scene & env related.
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed performance regression
                
                
                
                
             
         
        
            
            
            
                
                Don't run analytics in editor
Fixed error reporting sometimes failing
                
                
                
                
             
         
        
            
            
            
                
                Fixed spawn population filters (/blame changeset 7129)
                
                
                
                
             
         
        
        
        
            
            
            
                
                fullscreen exclusive mode
                
                
                
                
             
         
        
            
            
            
                
                Reverted possible Windows path fuckup which shouldn't have been committed in the first place
                
                
                
                
             
         
        
        
            
            
            
                
                Second Windows path fuckup
                
                
                
                
             
         
        
            
            
            
                
                Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
                
                
                
                
             
         
        
        
            
            
            
                
                Tree optimizations
Protocol++ (network)
                
                
                
                
             
         
        
            
            
            
                
                Added INeedsToStartDisabled to a bunch of scripts
                
                
                
                
             
         
        
            
            
            
                
                More INeedsToStartDisabled
                
                
                
                
             
         
        
            
            
            
                
                Entity.isClient set up properly before entity is activated
                
                
                
                
             
         
        
            
            
            
                
                Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
                
                
                
                
             
         
        
            
            
            
                
                fixed uncrouching into ceilings and rocks
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resource nodes not visually getting smaller based on contents
                
                
                
                
             
         
        
            
            
            
                
                Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot window scaling
                
                
                
                
             
         
        
            
            
            
                
                Fixed players being lootable from distance and when alive
                
                
                
                
             
         
        
            
            
            
                
                Replaced effects.grass toggle with grass.quality slider
                
                
                
                
             
         
        
            
            
            
                
                Punish people with laggy/exploited connections (instead of the people they're playing with)
Network protocol++
                
                
                
                
             
         
        
            
            
            
                
                PrefabAttribute tweaks
Mountain terrain blending tweaks
Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet)
Rock layer fixes (grass can grow on certain rocks again)
Road planner improvements
Reallowed diagonals in road planner
Tweaked bridge cost in road planner
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Show server message when connection is kicked
Fix for kick on connect
                
                
                
                
             
         
        
            
            
            
                
                Changed how SetupEffect so it always gets called before Awake/Start/Etc
HeldEntities can modify the view delta
HeldEntities can modify the camera
Fixed lookingAt working through terrain
                
                
                
                
             
         
        
            
            
            
                
                Updated phrases
Updated lootspawn
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
                
                
                
                
             
         
        
        
            
            
            
                
                Strip the collider and component from MovementSoundTrigger on serverside
                
                
                
                
             
         
        
            
            
            
                
                Prefab pre-processing tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed some effects not playing
                
                
                
                
             
         
        
            
            
            
                
                Added data.export admin command (exports terrain data as RAW files)
                
                
                
                
             
         
        
            
            
            
                
                Multiply constant fog color with light color grayscale value
                
                
                
                
             
         
        
            
            
            
                
                MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
                
                
                
                
             
         
        
        
            
            
            
                
                ST cleanup
Removed bush triggers as they're added incorrectly
                
                
                
                
             
         
        
            
            
            
                
                Removed trigger hack from TreeMesh