135,750 Commits over 4,293 Days - 1.32cph!

12 Years Ago
Fixed FindBone not always working
12 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
12 Years Ago
Torch world model
12 Years Ago
Implemented alex's torch viewmodel animations
12 Years Ago
Refactoring
12 Years Ago
More refactoring
12 Years Ago
re-exported Torch viewmodel anims
12 Years Ago
re-exported torch view model anims
12 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
12 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
12 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
12 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
12 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
12 Years Ago
death animation for the boar; added a new flinch animation as well
12 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
12 Years Ago
Missed a normal map change
12 Years Ago
Made billboard min and max light influence configurable via material parameter
12 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
12 Years Ago
Even more impact effects.
12 Years Ago
Missing file.
12 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
12 Years Ago
Added Y flipped versions of the rocks where it makes sense
12 Years Ago
Merge
12 Years Ago
Rock 11 updated
12 Years Ago
Player model dev scene tweaks
12 Years Ago
Fixed some rock rotations.
12 Years Ago
Minor rock prefab tweaks
12 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
12 Years Ago
Cleanup
12 Years Ago
Updated torch view model anims & anim controller
12 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
12 Years Ago
Fixed floating rocks
12 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
12 Years Ago
Added snow (early version)
12 Years Ago
Fixed rotation not syncing proper
12 Years Ago
Updated torch view model anims
12 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
12 Years Ago
removed placeholder anim events on torch view model anims
12 Years Ago
fixed some issues with the boar rigging; improved several of the boar animations;
12 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
12 Years Ago
Adjusted tree billboard import settings
12 Years Ago
More import settings tweaks
12 Years Ago
Added lots of geography-related accessors to TerrainMath
12 Years Ago
Changed default terrain height pixel error to 2
12 Years Ago
More terrain splat mapping improvements
12 Years Ago
Renamed SpawnProbability to PrefabParameters
12 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
12 Years Ago
Added @2x versions of the rocks
12 Years Ago
We have to go bigger...
12 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)