192,988 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Compile fix
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
removed unuused card items
7 Years Ago
puzzletest update
7 Years Ago
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup
7 Years Ago
minor draw distance improvements
7 Years Ago
list deltas
7 Years Ago
UIColorComponent -> UIStyleElement Added support for UIStyleElements to take image sprites from their style config Added global UI style shadow config and component management in OnValidate Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
7 Years Ago
yes
7 Years Ago
charger NRE fix test
7 Years Ago
Some fixes/blockers
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
SettlementMorale WIP
7 Years Ago
chasing down charger attack NREs
7 Years Ago
Fixed a bullshit bug with list read / write generated methods.
7 Years Ago
Settlement UI shows housing as "value/inhabitant count"
7 Years Ago
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons. Tooltip image support Settlement inspector/management window boilerplate
7 Years Ago
fixed capture point tile topper NRE from playtest
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Hapis tweaks
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Improvements to animals in water.
7 Years Ago
Card readers glowing colors/intensity tweaks
7 Years Ago
Morning bag'o fixes
7 Years Ago
Trainyard puzzle flow improvement
7 Years Ago
More character select UI work
7 Years Ago
keycard variants
7 Years Ago
card reader color coordination
7 Years Ago
timer bugfixes keycard implementation
7 Years Ago
▋▊█▅▅ ▌▄▌█▊▄▅ ▊▉▇▄▋ ▊▌ ▍▅▉█▅▄ ▉▅▋▍ ▋▇▆▍█ ▅▍▅▊▅▍ ▍▋▊▋▇▉█▉▌▋ ▊▍▍▅
7 Years Ago
Mostly character select work
7 Years Ago
List delta
7 Years Ago
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
7 Years Ago
GUI bits
7 Years Ago
Inspection widgets, tab types Fixed tribe tracker not showing all selected units
7 Years Ago
First pass on animals in water improvements.
7 Years Ago
delta support for child structs
7 Years Ago
Further steps toward not allowing movement while crouched for Scientists.
7 Years Ago
Fixes
7 Years Ago
Second pass momentum scoring for AI targets.
7 Years Ago
Supplies can now return a string describing the number of days of food remaining.
7 Years Ago
Fixed settlement info hud appearing whilst placing another settlement
7 Years Ago
Fixed issues with input slot selection on doors and timer switches
7 Years Ago
Supplies now tracks food supply in terms of number of meals. Fixed some NaNs when Settlements have no inhabitants.
7 Years Ago
Unit info widget shows active job name Fixed Settlement.Inhabitants being empty
7 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
7 Years Ago
Unit inspector stats update every second
7 Years Ago
Job slider improvements