192,985 Commits over 4,049 Days - 1.99cph!

7 Years Ago
TextureData constructor handles null
7 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
7 Years Ago
Missed a save
7 Years Ago
Hide settlement creation UI when there is one under consruction
7 Years Ago
Improvements to emitting of gun noise.
7 Years Ago
Hapis fixes
7 Years Ago
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
7 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
7 Years Ago
fix chat cutting text and scroll bar staying visible when not active fix timer glitch when out of time pulsing tweak timer UI
7 Years Ago
fixing global message appearing under the career model windows update font, changed the back button
7 Years Ago
.
7 Years Ago
Fixed some IL errors
7 Years Ago
Cleaned up obsolete scuba files
7 Years Ago
Scuba gear world models
7 Years Ago
Cancel building placement if hotkey closes the UI Tooltip positioning tweaks
7 Years Ago
Created Unit Tests for GetEquals methods
7 Years Ago
list
7 Years Ago
Powerplant, WTP, Airfield progress backup
7 Years Ago
Improved respawn handling of Scientist Spawner. Tweaked respawn rates for lab scientist spawners.
7 Years Ago
Powerplant, WTP, Trainyard logic pass
7 Years Ago
Tweaks to scientist spawners at Lab.
7 Years Ago
More work on Doors and NavMeshLink.
7 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
7 Years Ago
compile fixes for #if SERVER
7 Years Ago
timer bugfixes
7 Years Ago
Generating List Read and Write Methods
7 Years Ago
Fixed equipment icons hiding themselves after hover (UI animated element refactor regression)
7 Years Ago
Building placement bits
7 Years Ago
timer bugfix pressbutton now saves press length
7 Years Ago
added timer circuit
7 Years Ago
Building UI improvements
7 Years Ago
art
7 Years Ago
Job defs on some goals, more UI fixes
7 Years Ago
GetDelta method implemented
7 Years Ago
missing icon
7 Years Ago
code cleanup splitter fixes missing files
7 Years Ago
added AND circuit added splitter
7 Years Ago
items for shaman, hunter and farmer
7 Years Ago
AddDelta method implemented
7 Years Ago
vm keycard source
7 Years Ago
debug circuit drawing
7 Years Ago
Added NavMesh Link logic to Door and the trigger box used by NPCs.
7 Years Ago
Added keycard vm setup
7 Years Ago
Fixed job dropdown not allowing null
7 Years Ago
UI
7 Years Ago
Craftable params editor tweaks, various notification UI stuff
7 Years Ago
CraftableParameters supports null role. Hand Axe and Spear don't require a role to craft for now.
7 Years Ago
remove debug.logs
7 Years Ago
Notification colors fix
7 Years Ago
B key no longer opens building panel if the settlement info widget isn't active