192,985 Commits over 4,049 Days - 1.99cph!
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code
Hide settlement creation UI when there is one under consruction
Improvements to emitting of gun noise.
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
fixing global message appearing under the career model windows
update font, changed the back button
Cleaned up obsolete scuba files
Cancel building placement if hotkey closes the UI
Tooltip positioning tweaks
Created Unit Tests for GetEquals methods
Powerplant, WTP, Airfield progress backup
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Trainyard logic pass
Tweaks to scientist spawners at Lab.
More work on Doors and NavMeshLink.
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
compile fixes for #if SERVER
Generating List Read and Write Methods
Fixed equipment icons hiding themselves after hover (UI animated element refactor regression)
timer bugfix
pressbutton now saves press length
Job defs on some goals, more UI fixes
GetDelta method implemented
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
items for shaman, hunter and farmer
AddDelta method implemented
Added NavMesh Link logic to Door and the trigger box used by NPCs.
Fixed job dropdown not allowing null
Craftable params editor tweaks, various notification UI stuff
CraftableParameters supports null role.
Hand Axe and Spear don't require a role to craft for now.
B key no longer opens building panel if the settlement info widget isn't active