193,164 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Removed a log
7 Years Ago
PlayerController.UIInteracble cleanup
7 Years Ago
Fixed NRE in PlayerController.HighlightEntity
7 Years Ago
Fixed RadialIndicator NREs Renamed PlayerController mouse over events to avoid conflict with some built in Unity callbacks
7 Years Ago
Fixed unit indicators not showing hover state/highlight Fixed PlayerController's UIInteractable property not being used due to the tick method being gated by UI raycast
7 Years Ago
Fixed unit indicators not being clicklable
7 Years Ago
Can no longer spawn player controlled animals via debug tools
7 Years Ago
no buoyancy speed boost when unpowered
7 Years Ago
Fixed server lag corrupting lerp timestamps, sometimes permanently
7 Years Ago
A little bit of NPC behaviour touch-up.
7 Years Ago
update WIP logo customisation
7 Years Ago
new weather tweaks
7 Years Ago
weather debug time fix
7 Years Ago
Added EnvironmentVolumeGroup to deal with weather transitions Fixed weather audio transitions lerping to incorrect values resulting in weather type/audio mismatches when moving between env volumes Added foggy, overcast and snow weather types
7 Years Ago
added target type to combat log dont print combat logs for non living targets (still print logs with no target)
7 Years Ago
Curse UI widget. Curses use it. Fullscren overlays aren't so intense.
7 Years Ago
Lookat health UI color
7 Years Ago
Proper loot panels on crates.
7 Years Ago
Actually fixed HudElement warning spam Dont show health bar name text for anything other than npcs and players
7 Years Ago
Debug hit fx. Rye doesn't go crazy in wind. NPC corpses use the right loot panel.
7 Years Ago
assets
7 Years Ago
Added NPC definitions Fixed HudElement warning spam when looting an NPC
7 Years Ago
rep tweak
7 Years Ago
UI inventory save
7 Years Ago
Fixed itemContainer error on startup when giving starting gear PlayerInventory has static slot index to equipment type lookup, removed hellish checks in ItemContainer
7 Years Ago
Missing prefab.
7 Years Ago
Metas
7 Years Ago
Rainbow blood
7 Years Ago
use dismount position closest to seat for vehicles maintain old view angles when dismounting
7 Years Ago
Merged from mountable ai branch.
7 Years Ago
Merged from main
7 Years Ago
Fixed mounted orientation. Improvements to scientist ai with support for mounts.
7 Years Ago
Weather system ambience blending Fixed weather FX spawners not working
7 Years Ago
mounted recoil fix
7 Years Ago
Hapis progress
7 Years Ago
bullets now hit water protocol++ missing skin icons from earlier this week
7 Years Ago
Some missing player sounds. (World resource pickup, falling damage.)
7 Years Ago
moved craggy spawnpoint to outside mine entrance for testing rebaked craggy alpha/height maps
7 Years Ago
Added new "Particle Collision" layer Updated all mines prefabs with particle collision objects Weather system particles all have collision enabled
7 Years Ago
NRE fix
7 Years Ago
craggy navmesh bake
7 Years Ago
weather FX env checks WIP
7 Years Ago
debug bits weather fx doesnt follow the camera when in buildings or underground savas navmesh bake
7 Years Ago
fixed debug spawner window showing bad npc types
7 Years Ago
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup nuked a bunch of empty folders in prefabs/NPC updated weather system with new features from the standalone proj (fx start time, transition curves)
7 Years Ago
Hapis junkyard progress
7 Years Ago
big wall button files (all)
7 Years Ago
Only attempt to mount a Bradley if there's no more known enemies.
7 Years Ago
Bradley Scientists should probably not be allowed to attack while mounted.
7 Years Ago
NPCs can now be forced to dismount, allowing a vehicle AI to dismount NPC passengers. Started on Bradley Scientist. Started on CH47 Scientist.