198,702 Commits over 4,140 Days - 2.00cph!
minor fixes
started reworking of old hapis monuments
Settlement UI panel is always visible, houses the creation button
Supplies add/remove cheanup
People will now equip the item they're cooking something on
Added Fuse Box loot panel
Phrases
jackhammer texture changes
current map rotation now sent to clients during auth.
client/server handling of map rotation wip.
new map rotation message type.
in map rotation mapdef tagging.
refactored MapDatabase rotation.
Map rotation protobuf.
MapRotation.
MapRotationHandler.
Unit inspection widget matches selection changes
ItemSettings now holds SupplyType and SupplyValue fields. Used for thigs other than food and housing
Various UI
Added Consume All mode to taking from Dispenser.
Depleted Corpses now detach themselves from items.
Detaching from item unparents the attached entity.
Rat corpse only gives 1 meat instead of 8.
Stop throwing items at Compound from causing NPCs to go crazy.
picking
27259 from release
Disabled forceSingleInstance (multiple servers on one box)
removed unused textures (metalness and ao)
fix for units leaving the group getting a null group
converted metalness to core shader using rgba setup for jackhammer
Finding item to cook things on filtering tweak
Removed ui panel material from two more prefabs (crashing)
Working on the round end screen
Got bot support working again with the new game flow
Better vantage point system for players to see the level
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
jackhmmer model and lods.
jackhammer textures and materials
Settlement creation no longer exposes icons or name input, replaced with leader selection
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland