192,974 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Removed redundant Hapis APC path files
7 Years Ago
Default zone bounds
7 Years Ago
Fixed itemcontainerentity
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
Fuck that i'm a moron
7 Years Ago
Zone.OnValidate sets gameplayBounds center
7 Years Ago
Added CraftingStation component AI Crafting module prep Fixed entities being saved as invisible Zone defines a set of bounds Testbox fuckery that is totally important
7 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
7 Years Ago
biter attack def
7 Years Ago
Added support to filter out raycasts results from the wrong domain.
7 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
7 Years Ago
don't do physics enabling or disabling if there isn't a Rigidbody
7 Years Ago
Fixed TargetSettingsName NRE
7 Years Ago
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7 Years Ago
Nuked core/generic(SRM)
7 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
7 Years Ago
change to AI advancement ordering
7 Years Ago
Misc convar description spelling Misc options menu spelling
7 Years Ago
Campfire FX tweaks, fixed duplicate FX being spawned
7 Years Ago
It is no longer possible for people to skin animals that are on the meat rack (or held by any other container)
7 Years Ago
Cleaned up BaseEntity enable/visual state persistence
7 Years Ago
Buildings can be deconstructed, no longer destroy deposited items
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
7 Years Ago
Refactored stockpile restriction stuff to support all entity types
7 Years Ago
Fixed session navmesh bake not working properly Disabled combat music event Nuked old TargetFilter.FindRaidInteraction Campfire has spit addon by default, requires rocks to build and requires construction Fixed building AI not supporting construction
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
full merge from main
7 Years Ago
Reapplied changes
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
steam.inf
7 Years Ago
Cherry picking from main
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
Cherry picking 25518 for bawng
7 Years Ago
LR desc fix
7 Years Ago
Working on NPCManager and NPCs
7 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
Fixed NRE when equipping clothing
7 Years Ago
7 Years Ago
Note about testing the mission watching methods if/when missions return
7 Years Ago
Scene stuff. Respawn button isn't so hard to click.
7 Years Ago
- Changed mission global observer system to one that only affects the mission runners - NPC manager stuff
7 Years Ago
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped Can no longer equip an offhand if you have a primary weapon that blocks offhand