129,089 Commits over 4,201 Days - 1.28cph!

10 Years Ago
Forest rock clutter and bushes
10 Years Ago
Rougher grass, less lawny
10 Years Ago
Subtracting 13980 (temp powerline fix)
10 Years Ago
Switched back to post-based SSAO
10 Years Ago
Don't idle kick admins/developers
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen
10 Years Ago
Merge from dungeons_art
10 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
10 Years Ago
Field rock splat tweaks
10 Years Ago
some more grenade throw tweaks
10 Years Ago
Removed some terrain adjustments from underwater rocks
10 Years Ago
River clutter
10 Years Ago
grenade deploy delay tweaks
10 Years Ago
Water rock materials
10 Years Ago
Only idle kick if the server is full
10 Years Ago
Custom map clutter topology (auto-baked for now)
10 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
10 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
10 Years Ago
Reduces seams in player model lods
10 Years Ago
Merge from main
10 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
10 Years Ago
Additional rock spawns for forests
10 Years Ago
Beach slope tweak
10 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
10 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
10 Years Ago
Network++ Manifest
10 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
10 Years Ago
Fix for argument out of range exception in road generation on certain seeds
10 Years Ago
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10 Years Ago
Rock cull distance tweaks
10 Years Ago
Network++ Save++
10 Years Ago
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't Fixed player model double heirachy
10 Years Ago
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
10 Years Ago
Forgot to touch shaders
10 Years Ago
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
10 Years Ago
Fixed ragdoll editor Rebuilt ragdolls Fixed ragdoll stretch weirdness Fixed player model being visible while ragdoll is
10 Years Ago
Fixed resource spawn clustering sometimes not working
10 Years Ago
Hemp is slightly bigger (easier to find)
10 Years Ago
Resource spawn rule tweaks
10 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
10 Years Ago
Dumb cloud shader fix for buggy drivers (glcore; win)
10 Years Ago
Fixed black sky reflection when switching water quality
10 Years Ago
Moved water sim back to regular update; dispersion should take care of time-dep params
10 Years Ago
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
10 Years Ago
Added new shader level (500) to rainfall that enables soft particle fade
10 Years Ago
Invisible player fix
10 Years Ago
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
10 Years Ago
Added baked lighting to all player textures - materials should look way better in ambient light now. Tweaked the skin lookups + materials to compensate for the new textures.
10 Years Ago
Repositioned female model to better fit the old rig - should fix some of the body limb issues.