250,887 Commits over 3,959 Days - 2.64cph!

5 Years Ago
MenuUI.Companion widget iteration & related assets.
5 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
5 Years Ago
Use the proper position and rotation
5 Years Ago
Swap buffers without fading or flickering
5 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
5 Years Ago
Trigger requests and display the response in a test modal
5 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
5 Years Ago
Cherry pick that
5 Years Ago
Fix entity handler using the wrong method to check for TC auth
5 Years Ago
added poweredwaterpurifier greybox
5 Years Ago
prospector boss anims
5 Years Ago
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5 Years Ago
added new berry plant colours
5 Years Ago
Proper fix for popover shifting (react-native-popover-view upgrade)
5 Years Ago
Protobuf code generator update (pooled bytes)
5 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
5 Years Ago
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5 Years Ago
Trigger requests and display the response in a test modal
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
5 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
5 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
5 Years Ago
Updated localization files
5 Years Ago
Add pooled mode for bytes fields (add `[pooled = true]` to the field to enable) Pooled bytes mode null check fixes
5 Years Ago
Pooled bytes mode null check fixes
5 Years Ago
The game now properly loads UTF-8 text from .properties files
5 Years Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
5 Years Ago
Fix errors so tasks actually get completed and a response is sent back
5 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
5 Years Ago
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5 Years Ago
Merge from filestorage_2
5 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
5 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
5 Years Ago
Network++ Save++
5 Years Ago
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5 Years Ago
[D11] Enabling the asset stripping for the release server builds.
5 Years Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
5 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
5 Years Ago
Merge from parent
5 Years Ago
Missed files
5 Years Ago
Manager initialize and update Route requests back to the receiver when completed
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
merge from BoarFix
5 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
5 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers