198,730 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Add a copy of the rust Rust native dll source code for the d11 console branch, and premake files to build it. I've used d11's modified version of premake4 which has been modified to support ps4 and xbox one.
7 Years Ago
Deleted post fx plugins
7 Years Ago
ContainerParameters now determines if we add entities to supplies or not on deposit. Depositing to building no longer adds things to supplies.
7 Years Ago
2018
7 Years Ago
Refix treesway to use actually unused register in vertexlitgeneric
7 Years Ago
supplies tracking of various food items
7 Years Ago
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
7 Years Ago
merge from main
7 Years Ago
vm paddle initial setup
7 Years Ago
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
7 Years Ago
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
7 Years Ago
Better active player trigger checks that respect the Ready state.
7 Years Ago
skin approval
7 Years Ago
Merge from branch now that Plastic is fixed
7 Years Ago
Corpses are now destroyed if eaten on a stick. Last received hit in combat is no longer valid if the attacker is dead or disabled. Goal Momentum is now applied to the Goal score and not the GoalPlan. We now check if we have an item we can attach a corpse to before skinning it. BEF-228 NRE fix. Track Rock and Big Rock in Supplies. Removed IsBusy condition from stowing AI (fixes BEF-220). MachineProcess can now specify if we should add the input items to supplies or not.
7 Years Ago
More tidy up
7 Years Ago
Unity 2018.1.4
7 Years Ago
Updated native libraries
7 Years Ago
Deleted some old protobuf code, converted some more serializers.
7 Years Ago
BEF-231 Notifications dont always dismiss
7 Years Ago
Cook On Stick is no longer a Machine Process. Changed CookCookableItem action to handle all the cooking.
7 Years Ago
InputMessageQueue doesn't use list any more.
7 Years Ago
vm source
7 Years Ago
merge to main
7 Years Ago
removed test map button prefab from the map list. merged from main.
7 Years Ago
Move HUD network stats out of the way
7 Years Ago
Got tigger UI working properly between rounds
7 Years Ago
Game mode trigger edit
7 Years Ago
Fix belt not showing on HUD on first spawn
7 Years Ago
Disable character select min time for now until it works better with everything else
7 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
7 Years Ago
Fixed weird fog issues with recent shader changes
7 Years Ago
Fix character select min show time
7 Years Ago
Respawn refactoring
7 Years Ago
Force minimum show time for character select
7 Years Ago
First pass support for runtime instanced generic water pools
7 Years Ago
Adjust fists power
7 Years Ago
compass displays ontop of scope/binocular/helmet overlays
7 Years Ago
Nuked deprecated gui layer component from camera
7 Years Ago
Removed non-mrt blending path on a few shaders and water rendering
7 Years Ago
Character rename
7 Years Ago
Game Over screen no longer used
7 Years Ago
waitingToSpawn bugfix
7 Years Ago
ItemManager instance fix. Stop client taking over the instance ref on listen server
7 Years Ago
Fixed ItemManager using wrong references on Listen Server.
7 Years Ago
compass updates
7 Years Ago
Player Inventory Delta
7 Years Ago
PlayerBelt delta
7 Years Ago
cherrypick
7 Years Ago
Move ISerializableStructUser to plugins