250,841 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] Player walk movement fixes
5 Years Ago
[D11] [UI] Fixed missing sprites in certain map markers.
5 Years Ago
[D11] Player Walk Movement changes... fixes player player falling through the floor in places like the beach.
5 Years Ago
Allow pushing dead cars
5 Years Ago
Bindings / pose tests
5 Years Ago
Adjust car container drop chances
5 Years Ago
Deduce post-death damage required to gib from 1000 to 500.
5 Years Ago
+ added underside water shader and added fake muzzle flash light test for aaron
5 Years Ago
Removed ground watch from water pump due to placement at varying hight (eg large furnace) Added terrain check (water pump) Added prevent building volume (water pump) Fixed some OBB layer issues (water pump) Added deployable decay 8/8 (water pump)
5 Years Ago
Phrases
5 Years Ago
network++
5 Years Ago
merge from save192
5 Years Ago
merge from farming2
5 Years Ago
robo laser missOn pattern fix anim bug with prospector
5 Years Ago
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
5 Years Ago
Codegen
5 Years Ago
▄▇▇▆ ▄▇▋▍▆▇ █▉▍ ▇▍▆▍▆▍▅▇ ▋▇▌▌▇▌█
5 Years Ago
Code review: check calling player in RPC's and use Busy flag
5 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
5 Years Ago
Don't show hammer repair highlight on destroyed vehicle
5 Years Ago
Added transitional form between killed and gibs, where there's just the burnt-out scrap vehicle. A lot of new IsDead() checks. Also removed old unused vehicle teleporting code that I added a while ago.
5 Years Ago
prospector robo unit pixel anims
5 Years Ago
adding WIP modules gibs, enabling read/right on existing parts
5 Years Ago
█▇█ ▋▍▆▊██▌▆ ▅▅▋▄▌▄
5 Years Ago
Trigger requests and display the response in a test modal Swap buffers without fading or flickering Cleaner and more robust request loop implementation Componentizing
5 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
5 Years Ago
Merge from parent
5 Years Ago
Merge from main
5 Years Ago
Forgot to set the smart alarm message dialog tooltip string
5 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
5 Years Ago
Better interface for liquid storage UI on the vehicle lift
5 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
5 Years Ago
Login screen tweaks so it's not the same screen two times in a row
5 Years Ago
Compile fix
5 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
5 Years Ago
Server compile fix
5 Years Ago
Merge from comp
5 Years Ago
Moved campaign flags back to Resources
5 Years Ago
Merge from main
5 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
5 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
5 Years Ago
merge from main
5 Years Ago
UI layout scaling fixes.
5 Years Ago
▍██▉▌▋▊ █▍█ ▉▉▇▇ ▄█▊▉▆▊▋▅
5 Years Ago
█▅▋ ▇█▌▆▍▌▄ ▌▋▊▌▇▋▆▍++
5 Years Ago
Alarm UI
5 Years Ago
Update menu UI to have a help button
5 Years Ago
▌▆ ▊▊▄▆▌██▍▊ - ▇▊▆▆ ▍▍▄▅, ▅▆▅▅▄, ▌█▆▆█▅▆▅, ▌▄▋▅▆█, ▌▇▌ .▇▉▆▅▄▄▆▊ ▆▊▉▊▌▌ ▋▅ ▊▌▊ ▄▊ ▍▇▊█▉▉
5 Years Ago
Underwater sounds no longer play when dead and player's camera is not underwater
5 Years Ago
[D11] [UI] Fixed grammar in loading screen tip.