198,729 Commits over 4,140 Days - 2.00cph!

7 Years Ago
BEF-249 Add help text to the crafting orders tab that explains what will appear and why BEF-237 Unit sound should not play when gamespeed is > 1x BEF-232 Unit inspector mood icon doesnt change BEF-233 Food supply tooltip has duplicate text when supplies are empty BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking) BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc) BEF-246 Add tooltip to inspector mood icon BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
7 Years Ago
BEF-227 Selected units widget doesnt display properly BEF-229 Duplicate effect listing in unit inspection widget BEF-235 BuildingStatusElement flickers when addon is available BEF-250 New tribe member portraits are blank, make sure we always request one on join BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available. BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text) BEF-238 Unit detail foldout toggle state is wrong on start BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
7 Years Ago
compass mipmaps disabled
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
Quick fix for character state mismatch
7 Years Ago
7 Years Ago
ItemProducer
7 Years Ago
ItemTradingEntity
7 Years Ago
ItemContainerEntity
7 Years Ago
osx shaderapidx9
7 Years Ago
Stone world model updated
7 Years Ago
7 Years Ago
Send selected character ID properly
7 Years Ago
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
7 Years Ago
macos vphysics
7 Years Ago
*dumb*
7 Years Ago
hl2.sh runs correct bin on mac
7 Years Ago
macos vphysics
7 Years Ago
removed old textures + added new, moved c4 to core shader rgba setup
7 Years Ago
Alternative C4 for alex.
7 Years Ago
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7 Years Ago
progress backup
7 Years Ago
Assigning game mode character types
7 Years Ago
Compiling again now
7 Years Ago
More work but still not compiling. I promise the next commit will compile
7 Years Ago
compass updates
7 Years Ago
compass test
7 Years Ago
7 Years Ago
More work, but still a non-compiling commit for now
7 Years Ago
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
7 Years Ago
Editor exposed a field
7 Years Ago
Fixed list initialization bug
7 Years Ago
StateSync
7 Years Ago
Removed FoliageGrid.Init debug log
7 Years Ago
More refactoring
7 Years Ago
Activity fixes
7 Years Ago
7 Years Ago
Updating inventory system.
7 Years Ago
More refactoring
7 Years Ago
Conditions.SettlementBuildingCount is generic, can be used outside of AI Added SettlementNeedsCookingSpit Need Added SettlementNeedsFoodStorage Need Building addons are now properly added to their parent Building's Settlement Buildings with available addons can show a UI button above them (flagged in the addon settings) Fixed activity notification UI not being dismissable and showing incorrect counts
7 Years Ago
Subtracted 27268, 27269; needs proper fix in skin caching
7 Years Ago
Some refactoring in preparation of the world SDK
7 Years Ago
Updating Inventroy System
7 Years Ago
Merge from main
7 Years Ago
some UIMapButton cleanup before reworking it to be reusable
7 Years Ago
map rotation icon change tweak tile marker /color/mat
7 Years Ago
Applying parts of 27017 (Terrain maps use flat arrays)
7 Years Ago
no mo search
7 Years Ago
UIPlayOnlinePanel wip menu rotation setup