250,857 Commits over 3,959 Days - 2.64cph!
Code review changes:
Converted various on/playing bools to a flag to fix issues when going in/out of range
Fixed voice range replicated var not marked as static (woops)
Cassette max storage amount is now stored in megabytes, not bytes
Moved campaign flags back to Resources
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
String files are now in an AssetBundle
Removed unused resource
Moved most stuff out of Resources
Support playing in editor before everything is ported to AssetBundles
Fixed StageIDs not being found in the editor
Always load json data from assets when baking
Started working on generating asset bundles for each stage
Fixed some typos
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Update menu UI to have a help button
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Underwater sounds no longer play when dead and player's camera is not underwater
[D11] [UI] Fixed grammar in loading screen tip.
[D11] [UI] Betting Icons sprite changed to POT texture.
[D11][UI][#4060] Altered HUD item icon
Merge from server_browser_update_fix
Fixed issue where server browser will update if tab has focus when closed.
npc_barnacle clears the entities it spawns when removed
npc_barnacle no longer crashes the game if it is missing its "tongue" entities
[D11] Removed unneeded comments I forgot to remove in previous checkins.
Client now knows about any active modifiers, dirtied on on add/remove.
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
[D11] [UI] Added singular "minute" translation to translations files.
+ blood splatter xbox fix 2
+ Sorted the blood splatter compression for xbox one
Merge from server_browser_update_fix
Modifier serialization, proto.
Fix for server browser still updating while in the background
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
+ Crunched down these effects textures
Berry spawn fixes.
Modifier fixes.
Proper icons for pairing and editing notifications
Set the texture size for some icons which were at the default
Low resolution fog to boost GPU performance (bandit camp)
Hitting foodbox no longer flags player as hostile
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DetailsPopover style fixing, mockdata cluster
water pump emissive scale
Electric heater model and materials
added berries to spawn pop lists
berry collectables and spawn populations
merge from monument_bypass
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow