250,895 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
5 Years Ago
Merge from parent
5 Years Ago
Missed files
5 Years Ago
Manager initialize and update Route requests back to the receiver when completed
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
merge from BoarFix
5 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
5 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
5 Years Ago
Enable mesh streaming on more meshes to save some memory
5 Years Ago
Fixed some exploity research table deployment
5 Years Ago
Setup mixing table prefab using new art, gibs etc
5 Years Ago
Extra sentry at compound to cover deadspot near recycler
5 Years Ago
new boar model
5 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims
5 Years Ago
Powerplant bypass prefab
5 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
5 Years Ago
trainyard bypass prefab
5 Years Ago
merge from main
5 Years Ago
merge from minicopter_arrow_fix
5 Years Ago
Fixed invokes happening after benchmark ends
5 Years Ago
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5 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
5 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
5 Years Ago
Remove some more allocations Update GibPrefab
5 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
5 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
5 Years Ago
Add pooled mode for bytes fields (add `[pooled = true]` to the field to enable)
5 Years Ago
Tooltip comment change only
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
5 Years Ago
Trying out pooling gibs
5 Years Ago
Preemptive fix for popover shifting sometimes
5 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
5 Years Ago
Updated water pump io slots
5 Years Ago
Testing out orientation switching
5 Years Ago
Styling clustered player overlay
5 Years Ago
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5 Years Ago
Remove extra padding on remove server dialog
5 Years Ago
Contextual header component on the confirm dialog
5 Years Ago
Icon picker padding tweak so it can get 3 columns on my phone
5 Years Ago
Filter timestamps in reverse order so it doesn't do weird stuff
5 Years Ago
Hide similar timestamps in chat
5 Years Ago
Fix missing header on team tab when you're not in a team
5 Years Ago
FIx header not showing on some pages when there's a problem loading data Fix some require cycles I added recently
5 Years Ago
Smart switch requires TC auth to manually turn on/off
5 Years Ago
Press and hold devices to pick them up and reorder them
5 Years Ago
Don't use react-native-elements Avatar because it fades in every time it renders (even if the image is already loaded)
5 Years Ago
Limit the server subscription check so it doesn't run every refresh
5 Years Ago
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