192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Various
7 Years Ago
Military tunnels entrance lighting volume fix
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Updated TTT to its latest version
7 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
7 Years Ago
Scene stuff Made some viewport fx and sounds for shield blocking and bashing.
7 Years Ago
Change load order so city stuff that's spawning can use the managers.
7 Years Ago
Remove debug print
7 Years Ago
Spawn points work again + some other work.
7 Years Ago
Movin' stuff
7 Years Ago
Scene stuff.
7 Years Ago
More? More.
7 Years Ago
Working on per-level scripting stuff. Looks like lots of changes but a lot of it is renaming.
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
Quiver has pick up & equip interaction
7 Years Ago
And more NPC behaviour.
7 Years Ago
added force complete button to GroupNecessities debug
7 Years Ago
Misc
7 Years Ago
Fixed potential NRE related to combat activity data
7 Years Ago
skin approval
7 Years Ago
GroupNecessities OnHour hookup
7 Years Ago
TriggerSettingsWrapper cleans events on session change
7 Years Ago
reverting burner material
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
7 Years Ago
missing texture
7 Years Ago
updating amplify shader more wip logo stuff /adding shader
7 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
More NPC behaviour.
7 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
fixed GroupEntityFilter NRE
7 Years Ago
removed random human view that was floating around in the main scene
7 Years Ago
Cherry picking 25511
7 Years Ago
Added file.debug convar
7 Years Ago
Bundle splits
7 Years Ago
NPC work
7 Years Ago
Meta files
7 Years Ago
Rat scales
7 Years Ago
Reapplied 25502 + 25504
7 Years Ago
ProjectVersion.txt
7 Years Ago
UI
7 Years Ago
Rolling back 2017.3 changes
7 Years Ago
7 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
7 Years Ago
NRE fix
7 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
7 Years Ago
Fixed a few materials