251,225 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Use LOD1 geometry for shadow casting on corner conditionals
5 Years Ago
+ changes to the gravel prefabs so it does not have null LODS.
5 Years Ago
Code review: Refactored EngineStatTypes away
5 Years Ago
[D11] HDRP TOD fix for ambient audio
5 Years Ago
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
5 Years Ago
[D11] Merge with main
5 Years Ago
Merge from main
5 Years Ago
Quick runtime conversion test
5 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
5 Years Ago
[D11] [UI] Removed placeholder text from privacy policy popup body.
5 Years Ago
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
5 Years Ago
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
5 Years Ago
Conditional corners prefabs/setup
5 Years Ago
fixing some pivots
5 Years Ago
Merge from main
5 Years Ago
All tiers conditional corners gibs models
5 Years Ago
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5 Years Ago
Update preloaded content with 30s/20s/10s clips
5 Years Ago
laser tractor behaviour timing Merge branch 'master' of SpaceUsurperUnity laser crosshair attacks return to core when finished raycast lasers visual reworking raycast laser polish laser clamped to stage bounds
5 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
5 Years Ago
Easter menu background video
5 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
5 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
5 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
5 Years Ago
Code review: Add distance checks to RPCs
5 Years Ago
Use a custom header component for the tab pages so we don't have layout flickers switching between some tabs
5 Years Ago
Fix sliding windows not sliding
5 Years Ago
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5 Years Ago
Merge vehicle module refactor -> Vehicles
5 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
5 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
5 Years Ago
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5 Years Ago
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5 Years Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
5 Years Ago
Merge from main
5 Years Ago
Scene backup (farm house)
5 Years Ago
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5 Years Ago
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5 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
5 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
5 Years Ago
Use SafeAreaProvider and SafeAreaView from react-native-safe-area-context -- fixes the header problems, maybe tabs?
5 Years Ago
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5 Years Ago
Make sure client side map markers are cleared when joining a server
5 Years Ago
merge from Easter2020
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
merge from Easter2020