198,711 Commits over 4,140 Days - 2.00cph!
tunnel B scientists patrols
A and B lookat's
scene2prefab
▇▅ ▌▅▅▄_▍▆▄█▆, ▍▍▇▇▉█▇▄▌▋▅▍▄▌
progress backup / tunnel A scientists patrols
People should no longer hunt if they're carrying a unit.
IsCarryingUnitCondition has a "Condition" mode.
fixup panel message parameters
move and attack commands now return false if they invalid actions
More combat callback cleanup
▄▋ ▄▄▅▍▄▋▅▋▌▄▄▄▊▅, ▆▌▆▆▍▇▉▅▋██, ▆▍▋▅▋ ▉▇▌▌▇▊
Campfires can now be added to existing settlements
cmd verification base work
Various console command cleanup and error safety checks (resolving a bunch of crap on Sentry)
Combat no longer logs "trying to attack an invalid target" as an error, now under editor only combat logs
▅▍ ▌▍▍█_▌▋▊▆▋▅▌▅█▊, ▍▇▇▌█
▅▉ ▆▇▌▆▊▋▍▍▆▊▆▅ (▌▍▋ ▊█▊ ▋▌▉▆▇▆)
Combat targetting callback cleanup
Fixed potential NRE in VisualFX destruction
Made it impossible for people to own more than 1 building/home (for now)
Ownable & Ownership cleanup
EntityId caching
▋▍ ▋█▅▉▍▆▉▋▍, ▉▊▋▇▄▌▋▉▉█▄▇▄▌
compound tunnel B improvements
light overgrowth pass
scene2prefab
▌▉▅▌▄▇▌▆▋▉█▅ ▄▌ ▋▇▋▍▊▇ ▊▉▋▋▄▋▊▇█ ▆▍▅▋ ▊██▅ ▉▇▄'▍ ▅▉▉▍ ▌▌ ▆▆▄▋█ ▊▋▋▆▌█.
Unfinished characterstate work
Fix GetAnimInfo bailing on valid entities
Moved all Senses tick functionality to SensesSystem, Senses holds only data and some lookup API for that data
ItemAction callback cleanup, should fix invalid cast and pop errors if something is hooked up incorrectly
Reset role assignment UI via Refresh override
Updated plugins, fixed a serialization bug.
▊▅▇▉▇▋▍ ▇▆▌▍ ▆▋ ▉▍▋▌ ▆▊▆'█ ▇▋▆▉ ▍▉ ▊█▆ ▅▊▆▉▄▍▍▄ ▉▉ ▉▅▅▉▌ ▉▅▋▋▋.
compound tunnel B progress backup
Finally found and fixed the random sound effect that plays at the start of matches and career creator.
temp igniter attack sound
▋▇▅▇▅▆ ▋▇▋▆ ▌▇ ▉▊▋▆▉/▋▋▌▄▇
fixed checkpoint model LOD1 floating decal
boot / networkmanager prefab and scene refactor
▇▇-▄▌▆ ▇▌▌▊▌▄_▌▇▆▊▊█▄▌, ▉▍▄, ▊▅▊▄▄█.█▄▆