198,742 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
7 Years Ago
Cleaner tools
7 Years Ago
ServerBrowser builds, client can launch and load into some maps
7 Years Ago
fix IGameConsole casting int to vpanel html_chromium builds
7 Years Ago
resources & menusystem compile
7 Years Ago
launcher, shaderapidx9, unicode, compile
7 Years Ago
Queue async requests
7 Years Ago
Sorting out alignment / resizing issues
7 Years Ago
Fixed senses not working after starting a new session (oops)
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
▉▋-▅▊▅ ▋█▄ ▋▊▌▅▊, ▌▉▅▇█▊▋▆_▋▄▋▋
7 Years Ago
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7 Years Ago
Fixed NRE in tribe creation when starting a new game after quitting a loaded save Quicksave overlay Added BudgetYield utility for iterating over collections and calling some function within an ms budget
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
7 Years Ago
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7 Years Ago
windows builds run in parallel
7 Years Ago
▇▉▆█▄ ▄▆▉▇██▇▉▊ ▊▆▌█▄▌▄▍▆▆ ▄▆▆▍▋▅ ▌▅▆▇▍▊▍▌▊ ▉▌▅█
7 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
7 Years Ago
tick
7 Years Ago
Lot adjustment done at placement time.
7 Years Ago
Checking a lower tickrate
7 Years Ago
Fixed load game button tweens targeting wrong objects
7 Years Ago
Updated lot to work from prefabs
7 Years Ago
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
7 Years Ago
Broken electric pole variant
7 Years Ago
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
7 Years Ago
server verifies clients can only surrender themselves with CmdSurrender
7 Years Ago
Hapis compound monument prep
7 Years Ago
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
7 Years Ago
Moved plugins to asmdef
7 Years Ago
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing. added GameInsance.GetPlayerIDFromConnection()
7 Years Ago
Billboards greybox
7 Years Ago
Caves scene2prefab
7 Years Ago
Possible fix for cave spikes pit resetting last wipe
7 Years Ago
WTP terrain blend texture fix
7 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
7 Years Ago
Fixed UV direction being wrong on all watch towers
7 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
7 Years Ago
Updated tools
7 Years Ago
merge
7 Years Ago
Woodcutter AI now uses similar logic to general stockpiling AI but only stockpiles logs. Same as above for Stonecutter. Added a quarry to testbox.
7 Years Ago
Cleanup
7 Years Ago
New electric poles / removed old meshes
7 Years Ago
updated player anim source files