251,224 Commits over 3,959 Days - 2.64cph!
Rust Easter event logo - Thanks Lewis!
Updated MenuUI
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Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
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Nicer floor grid material
Make sure both hands get set up
Only teleport with the analog sticks
Add ECS packages
Hashing out basic geometry components
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Disable replay comments UI on Switch
Fixed loading tips not being baked
[D11] [UI] Added additional debug information for localisation.
Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
Icon and tab sizing
page headers and styling
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
[D11] [UI] Added debug information for Language/Localisation.
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Toptier wall/half/third corner conditional meshes/colliders
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Metal tier wall/half/third corner conditional meshes/colliders
TTT: add Italian translation (#1652)
Fix FX from engines when first spawning
TTT: fixes to Chinese and Portuguese (#1650)
[D11][T2373] build guide no longer prematurely goes opaque.
[D11][a.clarkson] HDRP Fix for building guide materials at night
Fix hidden text on iOS asyncbutton
more hidden text things
Tabs on iOS and Header white BG
Fixed harbor_2 green card puzzle bypass
Slightly increased barrel spawns
Added small quantity of oil barrels
S2P H2
Fixed harbor_1 green card puzzle bypass
Increased barrel spawns
Added small quantity of oil barrels
S2P H1
[D11] [UI] Default Language to "en-us".