130,706 Commits over 4,232 Days - 1.29cph!

10 Years Ago
compile error protocol++
10 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
10 Years Ago
missing files
10 Years Ago
merge from main
10 Years Ago
merge from main/mix-polish
10 Years Ago
Small AudioMixer tweak
10 Years Ago
Fixed NoShadows benchmark
10 Years Ago
Fixed speedup when moving diagonally
10 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
10 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
10 Years Ago
Merge from main
10 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
10 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
10 Years Ago
Fix rain surface ambience not playing
10 Years Ago
remove debug.log calls
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
10 Years Ago
re-added censorship
10 Years Ago
added footstep sounds to all the sprint animations
10 Years Ago
damn it..
10 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
10 Years Ago
fixed sleeping orientation so it aligns with terrain better
10 Years Ago
tweak the playback speed for some animations
10 Years Ago
fixed the player_model to use the proper animation controller
10 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
10 Years Ago
RUST-856, maybe
10 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
10 Years Ago
Tweak
10 Years Ago
10 Years Ago
Nework decay timer to client as well
10 Years Ago
mix tweaks
10 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
10 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
10 Years Ago
Removed unused file
10 Years Ago
Merge from main
10 Years Ago
Matched bone scaling to what it was pre-patch
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
10 Years Ago
Added revz toggle; default off Made some code revz agnostic
9 Years Ago
OSX protobuf generate script
9 Years Ago
Protobuf generate
9 Years Ago
Compile fix
9 Years Ago
Repair module cleanup
9 Years Ago
Prefab updates
9 Years Ago
Fixed being able to repair things with just wood
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Missing gibs for the water well - prefab update