193,279 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Update build settings
7 Years Ago
WiseGuysTools scene selection thingee
7 Years Ago
Bootstrap object naming
7 Years Ago
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
7 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
7 Years Ago
Bootstrap
7 Years Ago
Remove folder
7 Years Ago
Bootstrap work
7 Years Ago
Various
7 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
7 Years Ago
Cleaned 2 gigs of obsolete shit
7 Years Ago
Naming
7 Years Ago
Scene organization
7 Years Ago
Various scene stuff.
7 Years Ago
Lighting bugs.
7 Years Ago
Finished lighting the upper prison Prefab LOD stuff
7 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
7 Years Ago
Supplies widget NRE fix
7 Years Ago
Cleanup
7 Years Ago
More NPC stuff Organized files.
7 Years Ago
Various NPC work
7 Years Ago
Animation events for remaining NPCs
7 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
7 Years Ago
Werewolf animation event triggers
7 Years Ago
Giant crabs. Arrows don't ignore armor. Manifest.
7 Years Ago
Properly shutdown thirdperson on level shutdown
7 Years Ago
Scene file
7 Years Ago
NPC event trigger & sound setup WIP
7 Years Ago
Shield stuff New NPCs
7 Years Ago
Reduced GC to basically zero for reading and writing the raknet stream
7 Years Ago
Supplies values fixes
7 Years Ago
PlayerTribe supplies event fix
7 Years Ago
meta
7 Years Ago
Group supplies hookups, UI
7 Years Ago
remove TryGetEntityComponent
7 Years Ago
Disabled tab key roles foldout shit on UnitInfoWidget
7 Years Ago
Added building placement guide UI
7 Years Ago
Fixed building placement not un-pausing the game when cancelling placement
7 Years Ago
Hold tab for overlay
7 Years Ago
Tracker fixes
7 Years Ago
NRE fix
7 Years Ago
Multi-selected units UI Group supplies boilerplate https://i.imgur.com/Zvet0.gif
7 Years Ago
Fixed some errors with networkgroups
7 Years Ago
AI tweaks UI tweaks Camera initial distance
7 Years Ago
Actions.DepositEntity no longer fussy about entity type
7 Years Ago
Fixed CanDepositToStockpile reading wrong bbkey
7 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
7 Years Ago
More NPC work.
7 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
7 Years Ago
Fixed info widget role icon not showing