252,179 Commits over 3,990 Days - 2.63cph!

5 Years Ago
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5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
Fixing Edit device view
5 Years Ago
[D11] Airfield Cave Fixes
5 Years Ago
Subtracting 48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
5 Years Ago
[D11][#3799] Fix added for crashing after being idle at the server password screen.
5 Years Ago
merge from /rFixes
5 Years Ago
Rename VehicleTerrainDamage to VehicleTerrainHandler
5 Years Ago
Merge from asset_bundles_5
5 Years Ago
Merge from main
5 Years Ago
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.
5 Years Ago
Fixed large water catcher placement issues after 2019.3 update
5 Years Ago
Fixed spike trap placement issues after Unity 2019.3 update Spike trap decays faster outside building privilege Spike trap stackable (10) inline with other defence deployables Spike trap can be repaired Spike trap crafting time reduced Spike trap no longer damages the player standing 1m away
5 Years Ago
tweaked respawnPod spawn time bullet.single shoot effect fixed Merge branch 'master' of SpaceUsurperUnity octopus revenge bullet mech revenge bullet fuse boss revenge bullets fuse wall revenge bullet & fuse spokes bullet tweaked
5 Years Ago
Fixed Drive buttons in workshop model download UI not working
5 Years Ago
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5 Years Ago
Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
5 Years Ago
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5 Years Ago
Magnet snap zone minor edits
5 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
5 Years Ago
Engines spawn in with some (generally low quality) internal items already in place.
5 Years Ago
Update icon (but not android's) Update server switcher because the text height changed Update confirmation modal a bit
5 Years Ago
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▅▅▌▇▉▊/▉▌▍▆▋▍▊ ▊▅▋▊ ▋▅ ▋▊▍▌▄▌▍▄ ▅▌▋▅▊█▋▇ ▋▇▄▅▉▆▇██
5 Years Ago
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5 Years Ago
Bold the active text for smart alarms, formatting
5 Years Ago
Don't pull entity name from pairing notification (will be removed from the Rust server too)
5 Years Ago
Fix janky notification toggler when editing alarms
5 Years Ago
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5 Years Ago
Put login before intro
5 Years Ago
Adjust initial condition of engine parts. Now 25-75% per spec.
5 Years Ago
Correctly refresh engine performance when internal items break
5 Years Ago
Dead pine trees / Arctic variants
5 Years Ago
Match engine item tier to workbench level
5 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
5 Years Ago
Give higher tier engine parts a higher max condition
5 Years Ago
Adjust engine internal item damage calculation
5 Years Ago
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5 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] fixed Headshot icon
5 Years Ago
[D11] Increasing texturearray size based on FP feedback.
5 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
5 Years Ago
[D11] New Scrap Stat icons
5 Years Ago
[D11][UI] Added non platform player icon
5 Years Ago
Use t:Model instead of t:Mesh