252,503 Commits over 3,990 Days - 2.64cph!
Chassis visuals performance further improvement
Client performance: Don't animate chassis visuals if it's behind the camera
Client performance: ModularCarAudio
Fixed a regression with gradients
New loading screen background, text alignment
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
Fix missing speed parameter on windmill animation controller
▍▇▍▋▌▅ ▄▍█ ▍█ ▋▍▌█▌ ▍▆▅▍▅▆▉▅▆ ▍▆▌▌▊▉ ▉▊▊▌▊▇▍ ▆▆█▋▇▅▆▌▄█▄. ▉▋▆▊ ▊ █▊▋▌█▌▌ ▅▄▋▇▌▄ ▆▍ ▋▉ ▍▄▍▉█▍ █▍ █▌▌▋▇▍ ▇▌▍▆▅▍ ▉ █▇█▇▊▉▋▇▋▋ █▇▄▋▆▋ ▅▍▋ ▇▍▄▍▍ ▇▊▌▍▄▅▄▌ ▌▄▉▊ █▆▋▇ ▊▊ ▊▅▇█▇▆▅.
▅▌▆█▉▉▇██▍ ▄▋▌▆▊▋▊▉▄▅▉▆▌▆▇ ▋▇ █▌ ▊▌▇▉▌▌-▆▋▇▆ █▆▅▄, ▆▋▊ ▋▇▍▇▋▍-▇▄▉▍ ▍▄▄▋▆▍▉▌▄▊▅▄██ ▍▆▆▉▍█ ▅▊█ ▋▍▄█ █▍▍▄ ▉▆▍▆▋▇ ▉▆ ▆▉▆▆▅▉.
█▄▆ ▉▇▆▉█▇▉▊▍▆_▇▋▆█▊▅ ▉▄▄▇▋▅ ▇█ ▆▊▌▆▆▆ ▊▉▊ ▉▆▄ ▊▊█▋▄▊▍ ▋█▍ █▊▋▍ █▆▇▊ ▉▇▄▌▇▋█▇█▋ (▊▌▄▋▆ ▉█▍▉)
▇█▌▅█▉ ▊█▄▌▅▇▌▆▇▄.▊▇▅ ▌▋▉▄ ▄▄▄ ▋▍▄▆█▋█ ▉▌▉ ▌▌▋▉▅▌▊▌▊▆▄█ ▋▅▇▌█▄▌ ▌█▌▅█▋
▊▇▌▇█▍▆ █▋▅▋▊▉▊▌ ▌▆█▋▍▇/▆▍▌▊▆▇▋▍ ▅▄ ▋▇▋█ ▉▋█▅
▌▅▅ ▍▄▊▆▍▍██▉▅ ▋▊█▆▋ ▄█▊▆▌▋▍ ▇▌▇▋█▅█▄▉ █▉▄▅▉ ▍▇▉▄▋▄▇▋▇▊▄ ▆█ ▋▌▊▉▆█▄
▇▌█▋▉▋▋█▌▅, ▋▌█ ▆▍ ▋▋▅▄ ▄█▄▋
Fixed regression when watching co-op replays
Gradients can have more than 2 colors
Started work on new loading UI
▆▆▅▆▊▄ ▌█ ▉▇▆▆▅▆ ▉▉▍ ▍▄▆▆▉ ▇▊▊█ ▆▉▍ ▄▄▊▌██▇▉▅▄▆▄.▋▇▇▉▋▊▇▇▊▍▄
Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!"
Added CLuaParticle.Set/GetMaterial
Added File.EndOfFile
Added Entity.RemoveInternalConstraint( num = -1 )
[D11] 3D asset optimisations
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
Fixed stepLeftSound and stepRightSound missiing from util.GetSurfaceData
Removed TerrainPath.RingRoad reference
[D11] + Overhauled all the awning_900's in the game, should now work correctly
Fixed foliage being black in build.
Merge from cast_usage_optimizations
Subtracting
43422 (crash fix test)
▌▄▉█▉ ▆▌▇▇ ▋▍▆▋▌▍▆▇▋▉_▇▌▅▇▇▌▌▌▇▍_▉
Merge from particle_system_ik_job
Fixed riverflow direction in materials
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
Output bundle item info as useful json
fluid_splitter material improvements
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
▉▇▇▄▇▆▊ ▇▇▌▅ ▋▋▉ ▋▆▊▌▄ ▅▋▅▊▌▆ ▉▄█▉▊█▋
Fixed another build error
Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning