130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                bolt rifle / bandage / SMG / semi-auto rifle  viewmodel tweaks
                
                
                
                
             
         
        
            
            
            
                
                revolver / pipe shotgun / bone club / bone knife  viewmodel tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▆▊▆█ █▋▅▋_▇▄▉▇▋▅▅.▄▆▇▌▄▍▉▋▍  ▇▌▉▌█▌▇▉▉
                
                
                
                
             
         
        
            
            
            
                
                med syringe / survey charge / smoke gren / binoc / c4 / bow  viewmodel tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
                
                
                
                
             
         
        
            
            
            
                
                Fixed players culling when looking over low wall (RUST-1670)
                
                
                
                
             
         
        
            
            
            
                
                Added movement curve interpolation to flyhack detection (same as for noclip detection)
                
                
                
                
             
         
        
            
            
            
                
                backup/progress rocket crane
                
                
                
                
             
         
        
            
            
            
                
                Added shadow cascade transition blending
                
                
                
                
             
         
        
            
            
            
                
                Water jug vm anims, animator, anim events, world model and temp sounds
                
                
                
                
             
         
        
            
            
            
                
                Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
                
                
                
                
             
         
        
        
            
            
            
                
                Additional profiler samples for BasePlayer.FinalizeTick.Transform
                
                
                
                
             
         
        
            
            
            
                
                fixed AK47 viewmodel clipping when ironsighting
                
                
                
                
             
         
        
            
            
            
                
                backup/progress rocket crane
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage shadows not animating
                
                
                
                
             
         
        
            
            
            
                
                Merged other lost fixes to std shadow code
                
                
                
                
             
         
        
            
            
            
                
                Older SF shader compile fixes
                
                
                
                
             
         
        
            
            
            
                
                Added shadow cascade blending support for stable split projection
                
                
                
                
             
         
        
            
            
            
                
                Fuck off that delayed kill message bullshit on players
                
                
                
                
             
         
        
        
            
            
            
                
                Can pick up chain link gate (same as prison gate)
                
                
                
                
             
         
        
            
            
            
                
                vis.lerp is available to developers in standalone builds
                
                
                
                
             
         
        
        
            
            
            
                
                Can no longer place large furnace on top of sleeping bags (RUST-1666)
                
                
                
                
             
         
        
            
            
            
                
                rocket crane lift model wip
backup/progress
                
                
                
                
             
         
        
            
            
            
                
                Removed light clone mask startup log
                
                
                
                
             
         
        
            
            
            
                
                When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed leak in light clone shadow causing flickering
                
                
                
                
             
         
        
            
            
            
                
                helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Fixed camera clipping issues with vm crossbow anims
                
                
                
                
             
         
        
            
            
            
                
                Added client entity pooling to locker
Added client entity pooling to search light
Added client entity pooling to liquid container
Added client entity pooling to recycler
Added client entity pooling to repair bench
Added client entity pooling to research table
Added client entity pooling to resource extractor storage
Added client entity pooling to auto turret
Added client entity pooling to flame turret
Added client entity pooling to stash container
Added client entity pooling to wildlife trap
FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
                
                
                
                
             
         
        
            
            
            
                
                Added client entity pooling to animals, presumably fucking everything up in the process
                
                
                
                
             
         
        
        
            
            
            
                
                properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
                
                
                
                
             
         
        
            
            
            
                
                Fixed error from 
20341 on entities that have their model component on the root entity object