252,531 Commits over 3,990 Days - 2.64cph!
[D11] + Overhauled all the awning_900's in the game, should now work correctly
Fixed foliage being black in build.
Merge from cast_usage_optimizations
Subtracting
43422 (crash fix test)
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Merge from particle_system_ik_job
Fixed riverflow direction in materials
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
Output bundle item info as useful json
fluid_splitter material improvements
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
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Fixed another build error
Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
fixed edge case inside terrain antihack false positive at cave_slope_600
S2P
Fixed build error
Coop player can now join / leave
Fixed back button in workshop management menu
Try to parse event adding
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.
[D11][UI] Added Vertical Carousel type, Changed frontend and options menu to Vertical Carousel
[D11] Updated Road Material.
[D11] Rock Missing Mesh fix + changes to LOD3 materials on remaining rocks
Reduce growable health by deathRatePerQuality for each quality <= 0.
This means plants will die, and die faster the more things it's lacking in.
Add layla to developer list
Fixed wooden sign medium and small placement issues
Renamed Wooden sign to Medium wooden sign for continuity
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
Go back to DX11 on PC because DX12 is too flaky
reduce hide poncho to 30seconds craft
[D11] Fix for Z fighting at Satellite Dish
Tentative fix for double-animated vehicle mount sitting