194,905 Commits over 4,079 Days - 1.99cph!
Fixed node removal button in AI designer not working
added challenge button to friend panel, hooked up click event.
some vs-friend matchmaking wip
Objectives should be triggered after tutorials (not quite working yet)
Objectives without a Definition will just consider themselves to be completed when the time runs out.
Started work on Objectives triggering after Tutorials.
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
Increased the size of DMX memory buffer to fix particle crash
First try at special talent effects approach.
Talent effects (damage type and metabolism effects) are now applied.
Let Hobgoblins and Horses move again
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
changed lost and found starting trees to oak so they aren't so blatant
Added triggered spawning to all types of entity spawner.
Added complete all tutorials objective to Lost and Found game mode.
Moved Tutorial Subtask unlocks to Tutorial.
TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial.
Spawners can now be set to be triggered by events rather than spawning at game start.
UIButton fix for when there's not a button component
friends list gets populated with in-game steam friends, name, avatar
Placeholder friends list UI prefabs
protection stat bars now display in ui correclty based on clothing.
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
Fixed NRE on crafting menu
Sound now play on filled xp bar.
Multiple talent levels and talent tree point pool requirement option (for each level).
Rough levelup effect, but sound is broken!
added UIFriendsListButton, friends button now shows how many friends are playing the game
added placeholder friends list button to menu ui
message types for match making vs friends
added match making error return codes for friend request games
Fixed missing mesh refs on oak tree mesh colliders
Restart session functionality added to pause UI
Objectives ported to PlayerObjectives player component
Edit mode sessions dont run scene spawners (only biome populations)
Scenario editor progress
LoadGameWidget selects a save on activate
Further tooltip refinement.
UI sounds.
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
Cleanup
Fixed some recipes.
Manifest.
Various tooltip improvements and some random things.
customisation item definitions auto update with icon generation.
customisation item buttons now show icons.
customisation item icon render.
foldered up items.
icon render properties added to customisation definitions
item icon renderer backup
Icon rendering stuff now takes a new IconRenderProperties instead of a direct reference to a unit definition.
Updated all .unit definitions to have correct IconRenderProperties and removed old built-in values.
Regenerated all unit icons to test/update.
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
unlock cost now shows on buttons, added some test costs to definitions
customisation button prefab update
customisation profile flag fix
avatar config now loaded at editor start