252,960 Commits over 3,990 Days - 2.64cph!
road_b textures and material tweaks
road_a redo
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Renamed wasteland topology to plain (doesn't imply biome / vegetation)
Another fix for the ring road on large maps
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").
[D11] [UI] Fixed "\r" tag appearing in localisation files whenever a new-line was needed.
[D11] [3317] fixed an issue with collision on the scrap ceiling light
ringroad textures and material
deleting temporary road_b textures
[D11] Collectables layers fixed
Team View spacing bugs, changing player list
platfrm specific spacing for KeyboardVerticalOffset
Merge from skeleton optimizations
[D11] [UI] Decreased Roboto fonts size to 512x512 (down from 2048x2048). Decreased NotoSans font size to 1024x1024 (down from 2048x2048).
More fixes/improvements to scene to prefab
[D11] Rendertarget optiimsations stage 1
merge from Lunar_2020_new
ringroad hdrp textures and material
[D11] Clear generated textures during server world generation
Fixed mortar blue and green being on the incorrect layer (fixes groundwatch issues also)
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[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
Fixes for harbor scene to prefab
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Added damage texture support to chassis
Fix some server/client compile errors
killplayer command now works on bots as well
Modules now show damage texture effect
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Chinese lantern emission fix
Enable instancing on vehicle mat
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files
Adding explanation to SpawnPop params
Fix TestRidableHorse which had lost its spawnable script
Manifest rebuild after merge