252,998 Commits over 3,990 Days - 2.64cph!
▇▉█▍ ▋▇▋▅▌▍█▅ ▍▄▍▄ █▊ ▌█▊▉
▅█▉▋ ▉▌▉▊▌▌ ▌█▌ ▊█▄▋█ ▉▌▄▆▆ ▌▆▅▉ ▌▉'▆ ▍▍▌▋█, ▄▇▍▋ ▌▉▆▄▊ ▇▉▅▆
▉█▍█ ▍▋▉▍▆▊▉▇ ▇▊▄▉▌▌, ▉▄▆█ ▊▌▋▊▆▋▅ ▊ ▉▊▄▇▆▅▇ ▉▄ ▅▆█ ▋▊▇▇ ▉▌▆ ▉▋ █▄▄▍ ▅▋ ▅▊▇█▌
▋▊▅ ▌▇▍█▍▆▆▌ █▌▋ ▋ ▄█▇ ▄█▉▊▌▄▊ ▍▇▅▇ ▅ ▌▋▊▇▊▅ █▉▄▊█▆▆ █▊▊ ▆ ▅▇▋▋▇▆▄▆▅
Team markers go above monument markers
▌▊▇▆▇▋█▊ ▉▌▆▌▍█▌▆▆ ▌▌▆▆▌▊█▆ ▌▍▄▋▆▋▄▊▇▌▉▄▍▆
Use avatar for the player markers on the map
Updated improved terrain texturing (testing)
Don't watch the Team for every ChatLine
Unload the map when switching servers (so it doesn't auto load), cache style in MarkerRoot
Add an error when a model is being watched many times, don't watch MapState in MarkerRoot
Don't watch servers in the server switcher (that auto connects to them all and ticks them)
▅▅▌▆▅▇▅ ▅▍▍▉▍█/▌▇▄▅▋▊▇/▉▊▋▊▋ ▊▊▍▇▅▌
Fixes for scene2prefab dynamic world spawning stuff
▊▆▋▉▋▋▌▉▉▌ ▇▊ █▇▆ ▆▌▌▉▅▅▌
Mock server uses your local steamid now, refactor to get rid of circular dependency
Fix autoturrets retaliating against SAM sites when they accidentally get hit
updated module model/ texture/LOD
merge from Lunar_2020_new
█▇▌█▆ ▍▇▉▆▅▄, ▌▉▅▆▍▊, ▊▇▇▌█▉▅█▆ ▉▌▋▋▄▇█
▌▉▋▅▋▅▉ ▇▄▍▌▅▇▅▌ ▉▄▅▌▋▋
▊▍▋ ▊▍▍█ █▌▉▄▊▇
▊▉█▌▍ ▉▋▍▌█▋▍ ▅▅▊▇▊▉ ▆▊▋▆▉▍
Better formatting for the map size
Add the saved flag to the motd convar
▌█▋▋ ▌▇▍▄▍▄▌ ██▉▅ ▄█▌▆▅ █▊ ▄▄▅▇
▇▅▄▉██▉ ▉▌▋▄▊▌▄ ██▍▅ ▆▋▆ █▌▋
▄▋▄▇▊▉▊ ▆▋▋ ▅▊▋▍ █▆▇ ▍▋▇▄▌
▋▌▅▉▊▄▌ ▌▌▌▆▆█▋█▅▍▆▄▋▌▄▍ ▌▊▍
▋▍█▇▋▉▊ ▆▍▆▆▄▌▊█ ▍▍▆▇▉▉▋▌ ▅▍█▆▆
ProjectVersion Update to reflect the version we're building
▊▅▅▄▆ ▇█▄▍ ▅▍▆▍█_▉▄▄▌_▄▄▇
Improved terrain texturing (testing)
▊▉▋▊▇▊▉ ▄▊▇█▊▊▇▅▌▅▊ ▍▆▄▆▇▉▆▍ ▇▌ ▅▆▆ ▍▅▉▄▆ ▇▌▍ ▅██▉▇ ▇▍▊▊▆ ▇▊▍▆▄▄
[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
hopefully last merge from main before the update
CreateMaterial changes will break addons, it needs to free materials when leaving a server instead
[D11] Missing material fix on Corn plant
Let's try this one more time - Refresh the custom created material after updating its values
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
Fixed Cliff_Basic_Snow running out of sampler states