253,019 Commits over 3,990 Days - 2.64cph!
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Improved terrain texturing (testing)
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[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
hopefully last merge from main before the update
CreateMaterial changes will break addons, it needs to free materials when leaving a server instead
[D11] Missing material fix on Corn plant
Let's try this one more time - Refresh the custom created material after updating its values
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
Fixed Cliff_Basic_Snow running out of sampler states
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials
Better hit point calculation
Workarounds so ps4 debug build doesn't take hours to build
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[D11] SceneToPrefab update all fix - reenable menu option
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
[D11] Materials brought over from main branch
Gene display string formatting refactoring/improvements.
Seed info panel fixed so longer genes don't wrap.
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
Added HDRP/Custom/Lit Packed shader
Only stack seeds with the same gene makeup.
Show gene makeup in the seed information panel.
Rebuild settings page using ListItem and maps
Seeds transfer their genetic makeup when planted.
[D11] Fix branch parsing in TC buildinfo script
[D11] Fix for swamp_c scene crash on save
Styled moment on hub view
[D11][UI][#3414] Fixed issue with server password screen persisting into game
[D11] Assets/Prefabs/Tools FP material replacement