252,960 Commits over 3,990 Days - 2.64cph!
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth
[D11] Re-add TMP resouces
User friendly errors for new subscriptions while in-game.
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gmad.exe will bail and won't write bad.gma if we failed to grow the .gma buffer to fit all its contents
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
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touched green and blue mortar
Disable legacy resource path resolution
Fixed some dodgy resource include path resolving
Got rid of a debug log
Only bake campaign stages on Jenkins
Padding on TeamMemberList header
remove absolute and use flex
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
Updated procedural map decor placement filters to work with plain topology
Fixed plain topology terrain paint selection name
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those)
Slightly reduced ring road iteration step size (again, better for larger maps)
Road meshes use their path normal instead of a smoothed normal
Increased tessellation of road and river meshes
Added a Trace test to Capsule
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
player marker opacity
Merge branch 'master' of rust_companion_react
Chatinput button position
Fix keyboard avoider for android
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[D11] re-export roboto sdf fonts
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Re-adds fonts in new location
[D11] deletes fonts from resources.
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition
Fix for scene to prefab not converting objects
removing old textures (old runway/trail path textures and materials)
road_b textures and material tweaks
road_a redo