253,035 Commits over 3,990 Days - 2.64cph!

5 Years Ago
don't call into NetworkVarNotify when angle NetworkVar hasn't changed
5 Years Ago
Free the old magnet occupant properly
5 Years Ago
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
5 Years Ago
Fix header text not centered
5 Years Ago
Push the "jump to me" button in more, give it more consistent colors
5 Years Ago
ServerHeader uses NetworkImage Memoized a bunch of stuff in the map's GridLayer to see if its faster
5 Years Ago
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5 Years Ago
Fix another null check problem
5 Years Ago
Add null check
5 Years Ago
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
5 Years Ago
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5 Years Ago
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5 Years Ago
▍▋▄▄▌█▅ █▊▄▍ ▆▌█▅▉ ▆▌▋▊▍
5 Years Ago
Merge from new_commands
5 Years Ago
Add player.wakeupall server command (good for waking up lots of bots after a server restart)
5 Years Ago
█▍▍ █▉▌▌ ▍▆▍▋ ▌▌▍▄▊▄
5 Years Ago
Fixed inventory.copyto not working when called from an input binding inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name) inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)
5 Years Ago
Backup
5 Years Ago
Updated gmodpublish.vpc
5 Years Ago
Fix merge errors
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Composter protobuf and serialization.
5 Years Ago
merrrrrrge from main
5 Years Ago
merrrrrrge from main
5 Years Ago
More composter wip. Merged from main.
5 Years Ago
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5 Years Ago
▅▇▉▌▄ ▇█▍▋█▌ █▉▊▊ ▅▍▉▇▌▍▅▇▉█▉▅.▌▄▇▆██▊▄▌▆ ▍▅▊▌ ▋█▅▅▆ ▍▅▉█▇▍▆▋ ▍▄ ▄▄██▆▊ ▌█▆█▄▍▊▌ ▌▄ █▋▍▅ ▋▅ █▅▊ ▄▆▊▍▆▅ ▊▊▄▌▆ █▊▇▆▍▄▍ ▊▆▍█▋▉▇▉ ▉▋▌▆▌▉ ▇▌ ▆▇▅█▍▇▇▆▉▍.▊▉▋█▊▆▊▆▋▍▊▉▉▄▊▋▉▍ (▌▋▄▊▅ ▌▄▍▋▉ ▍▆▌▋ ▌▋▍▋▋▅▄▊▊ ▉▋▇ ▅▋▌ ▅▌▆▋█)
5 Years Ago
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
5 Years Ago
[D11] New 4 way blend shader for concrete at launch site
5 Years Ago
[D11] + Turned off the shadows of more particle systems
5 Years Ago
Fixed func_tankrocket on HL1 maps firing stationary rockets that do no damage
5 Years Ago
Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun Fixed a console warning when turning off func_tracktrain controls
5 Years Ago
Made a bunch of items compostable.
5 Years Ago
Added ItemModCompostable and Composter checks for it.
5 Years Ago
more wip
5 Years Ago
merge from iteam_search
5 Years Ago
+ changes to make the Blood effects more red
5 Years Ago
Online status under user
5 Years Ago
changing playercapsule style
5 Years Ago
Server Header style Your team styling
5 Years Ago
No misleading links in contributing.md (#4124) * No misleading links in contributing.md * Specified which channels to use for help * Added facepunch support link * Fixed syntax mistake * Update CONTRIBUTING.md * Update CONTRIBUTING.md * Update README.md Co-authored-by: Rubat <robotboy655@gmail.com>
5 Years Ago
Merge from skeleton
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
5 Years Ago
Fixed GameObjectRef references
5 Years Ago
subtracting entity_parenting_2
5 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
5 Years Ago
[D11] Cotton Shader & Clothing Material Updates
5 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need