253,035 Commits over 3,990 Days - 2.64cph!
don't call into NetworkVarNotify when angle NetworkVar hasn't changed
Free the old magnet occupant properly
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
Fix header text not centered
Push the "jump to me" button in more, give it more consistent colors
ServerHeader uses NetworkImage
Memoized a bunch of stuff in the map's GridLayer to see if its faster
▅▉▆▇▉▋ ▌█▇▆▇▌ ▄▊ ▇▆▋▉▍▍▋▆▍▍█, ▅▅▌▌▆ ▍▍▌▅▇▋▊▆▋ ▉▍▊█
Fix another null check problem
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
▄▇█ ▉▋▆▄ █▌▋█ ▋▆▉▉▋ ▅▄▌█▅ ▇▆▉▄▉▋
▉▄▋▆▇ ▇▊▍▋▇▊▍▉▄▌▅ ▊█▋▄▄ ▄▄▅ ▍▌▌▋▉▆▅▊
Add player.wakeupall server command (good for waking up lots of bots after a server restart)
Fixed inventory.copyto not working when called from an input binding
inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name)
inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)
Composter protobuf and serialization.
More composter wip. Merged from main.
▊▊▆▄ ▉▆▍ █▌▌▊▆▆▅▇▋ ▇▅▇▆▄▇▉▍▉▆::▍█▇▅▊▊▌▊ ▇▌▄▊
▅▇▉▌▄ ▇█▍▋█▌ █▉▊▊ ▅▍▉▇▌▍▅▇▉█▉▅.▌▄▇▆██▊▄▌▆ ▍▅▊▌ ▋█▅▅▆ ▍▅▉█▇▍▆▋ ▍▄ ▄▄██▆▊ ▌█▆█▄▍▊▌ ▌▄ █▋▍▅ ▋▅ █▅▊ ▄▆▊▍▆▅
▊▊▄▌▆ █▊▇▆▍▄▍ ▊▆▍█▋▉▇▉ ▉▋▌▆▌▉ ▇▌ ▆▇▅█▍▇▇▆▉▍.▊▉▋█▊▆▊▆▋▍▊▉▉▄▊▋▉▍ (▌▋▄▊▅ ▌▄▍▋▉ ▍▆▌▋ ▌▋▍▋▋▅▄▊▊ ▉▋▇ ▅▋▌ ▅▌▆▋█)
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
Fixed func_tankrocket on HL1 maps firing stationary rockets that do no damage
Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun
Fixed a console warning when turning off func_tracktrain controls
Made a bunch of items compostable.
Added ItemModCompostable and Composter checks for it.
+ changes to make the Blood effects more red
changing playercapsule style
Server Header style
Your team styling
No misleading links in contributing.md (#4124)
* No misleading links in contributing.md
* Specified which channels to use for help
* Added facepunch support link
* Fixed syntax mistake
* Update CONTRIBUTING.md
* Update CONTRIBUTING.md
* Update README.md
Co-authored-by: Rubat <robotboy655@gmail.com>
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
Fixed GameObjectRef references
subtracting entity_parenting_2
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need