255,481 Commits over 3,990 Days - 2.67cph!
Don't allow full keyboard input on the tambourine or the cowbell
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades)
Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes
Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible
Instrument fade time and volume tweaks
Fix flute using the guitar deploy
Tundra foliage spawner progress
Fixed footsteps missing / stop when the player is culled
turret weapon reloading and target handling
fixed SAP muzzle rotation
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
ASE shaderlod support + updated our custom Lit template
fix crash that occurs when dx9 wireframe shader has the envmapsphere fllag
Clear precached properties for scripts changed since a workshop upload
[D11] Fixes server compilation error
[D11] Latest networking changes
[D11] Particle system optimsations
[D11] + More prefab fixes and adjustments (Props)
Testing a baking method...
[D11] + Few prefab fixes for the server and in general
Set of new greybox cliffs to test out new cliff placement algorithm
[D11] Fixes player rotation issue.
[D11] + Airfield added the SLOD accidentally hidden
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
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[D11] [UI] Localisation fixes.
Merge from Nov2019 update
Bouncy Ball serverside only DTVar callback
No rate/install buttons for floating gma
ignoreZ for material
CSS shell sounds/hl1 suit VO fix
Load objects we're going to load in one big fat ass block instead of individually
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
[D11] [UI] Localisation fixes.
Added Filesystem.LoadAsync
export symbols to be used by serversecure but properly