255,442 Commits over 3,990 Days - 2.67cph!
[D11] Updates server cache sync error message
[D11] Updates server cache sync error message
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
Added a unflattening test.
Show reports if a decent number of them hit
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
Change footstep check from swimming to head under water, to maintain surface sound effects
[D11] Change server default fps to 30
[D11] Change server default fps to 30
Can't steal building-blocked christmas tree decorations
player flute running anim fix
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
[D11][UI] Added representative wheel to big wheel loot panel
Don't play footstep sounds when swimming
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
Fixed smoke signal effect not appearing most of the time
extra anchors on some cliffs to ensure no gaps
Improvements to baker. Testing baking of larger chunks.
Put skinnables in skinnables.preload.bundle
On assetbundle load, async preload any bundles with "preload" in the name
Added Filesystem.LoadAllFromBundle<t>
Removed GameManifest.skinnables- load from bundle instead
Foliage spawns stones temporary settings - will rework when new art is ready for these
Another terrain anchor gizmo fix
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
Initial load of the bundles async + in parallel
[D11] [UI] More Localisation fixes in various prefabs/scenes.
Memoize a bunch of components for perf, update build settings
cowbell player anim update
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
rotated cowbell for player
Added Rust Editor/Use Bundles
Added Rust Editor/Set Bundle Path
Fixed some jerry can guitar notes missing animation slots
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
[D11] [UI] Pie menu Localisation fixes.
Remove conflicting FBX package
Subtract cs
42767 (load time object list shit)
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)