255,506 Commits over 3,990 Days - 2.67cph!
[D11] + More prefab fixes and adjustments (Props)
Testing a baking method...
[D11] + Few prefab fixes for the server and in general
Set of new greybox cliffs to test out new cliff placement algorithm
[D11] Fixes player rotation issue.
[D11] + Airfield added the SLOD accidentally hidden
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
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[D11] [UI] Localisation fixes.
Merge from Nov2019 update
Bouncy Ball serverside only DTVar callback
No rate/install buttons for floating gma
ignoreZ for material
CSS shell sounds/hl1 suit VO fix
Load objects we're going to load in one big fat ass block instead of individually
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
[D11] [UI] Localisation fixes.
Added Filesystem.LoadAsync
export symbols to be used by serversecure but properly
Added world grid to client lod.prefab
Load skinnables via ObjectList
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
Incremental GC + stepped forced collection at 380mb+
[D11] + Another floor.grill prefab adjusted
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
[D11] + Couple of LOD's adjusted for server
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
[D11] Removed dupe LOD Group component from Driftwood (causing error when building bundles)
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab
[D11] fix a couple of merge issues
Added singlethreadmapdecode console var
cherrypick jumpsuit art from jumpsuit branch
Archive unity log files instead of spamming to build log
[D11] fix some prefabs which had lost the m_ReceiveShadows fix due to the previous merge
[D11] Merge from Art Optimisation branch
[D11] Fix for change height (#1964)