141,656 Commits over 4,383 Days - 1.35cph!

10 Years Ago
working lift shaft
10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
progress
10 Years Ago
model grid tweaks adding cave_large_medium files wip
10 Years Ago
Added industrial prop c and metallic material fixes
10 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
10 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
10 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
10 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
10 Years Ago
Scene2Prefab caves
10 Years Ago
backup beam puzzles a notch easier
10 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
10 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
10 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
10 Years Ago
Scene2Prefab caves
10 Years Ago
progress, prevent building volumes outside caves
10 Years Ago
Bunker rooms dressing scene for prefabs
10 Years Ago
backup
10 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
10 Years Ago
Added some entity debugging tools (find, find_group, find_id)
10 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
10 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
10 Years Ago
timber mine prefabs have their own prevent_building volumes
10 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
10 Years Ago
Added entity debug commands to server build as well
10 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
10 Years Ago
10 Years Ago
vm bota bag anim updates
10 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
10 Years Ago
optimization pass adding cave and bucket lift LODs
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
Merge from main
10 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
10 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
10 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
10 Years Ago
mp5 balance
10 Years Ago
protocol++
10 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
10 Years Ago
10 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
10 Years Ago
merge from main
10 Years Ago
merge fixes
10 Years Ago
merge from main/soundocclusion
10 Years Ago
Remove debug.log call
10 Years Ago
Fixed error in entity find commands when group is null
10 Years Ago
Do budgeted sound updates via Update instead of a coroutine
10 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Bring FMOD crash prevention delay times up to old values
9 Years Ago
Quick mp5 gunshots for helk