130,677 Commits over 4,232 Days - 1.29cph!
[D11] Increased sensitivity on Right Analogue Left/Right
Made a few lights have longer LOD ranges for off-board visibility.
Bridge/cabin volumetrics.
[d11] bring all the xbox texture sizes in line with ps4
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
[D11] Hopefully stop the build sticking building linux server
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
Fixed Assets/Scripts/Rendering/Impostors.meta
Cherry picked
28917 to main
Fixed the wall light fixture perf wastage.
Fixed icon rendering on entities with isDynamic set
merge from cargo_ship_lighting
use new lighting on cargo ship
compile fixes
rhib spawning and detatching
loot spawning
egression
merge into main
protocol++
Tweaked set network rotation on player client.
[D11] Added stats output for comparing console texture METAs