255,629 Commits over 3,990 Days - 2.67cph!
Fixed mismatch between hair types.
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
Readded point_flesh_effect_target
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs
cowbell viewmodel, prefab, animator, anims
[D11] 79 Prefabs with particle systems checked and optimised
[D11] + Bunch of Compound LOD's adjusted for server
[D11] + Bunch of Airfield LOD's adjusted for server
flute, jc guitar, tambourine, tube done
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength
Added PlayerModel.ParentArmsToCamera()
[D11] + Wooden_crate_a restored to its previous self
[D11] Bandit Town and Airfield SLODs
Don't hide worldmodels in FirstPersonWithArms
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
[D11] + Bunch of assets adjusted for in server
LOD's set up for cave roots and shadows turned off for overgrowth
[D11] collapsed wooden cabins a and b
Turn allow slightly when seated
Piano camera done
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
Added CameraMode.FirstPersonWithArms
Piano viewmode first person with arms