255,693 Commits over 3,990 Days - 2.67cph!
Added CameraMode.FirstPersonWithArms
Piano viewmode first person with arms
[D11] much more slim-lined version of
42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
Fix NRE in NPCPlayerApex.AddKilledStat
Glow worms LOD's up to level 2
Draw censor cube on leg cock
Don't draw legs in third person etc
Wearable caches list of renderers with LOD # to avoid looking up by name
can input an array of gameobjects to rebind
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
When leaning forward, also lean down a little bit
When crouched and looking down, pull camera up a bit
Fix for mesh cave_gravel_b UV's in LOD2
Fixing module add bug breaking random gen vehicles
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
Crystal LOD's upto LOD3 with vertex colours on final LOD
Remove unneeded OnChildAdded calls
Convar for toggling legs off
Documentation
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
Fixed main menu scaling on lower than widescreen resolutions
[D11] Enable PS4/XB1 BETA builds
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Fixed the ragdoll debug scene
VFX files for later
Some cleanup.
Updated RandomModular gen to remove outdated modules
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Code review: Use Facepunch.Pool for lists
Another manifest rebuild, and prefab GUID fix
Updated fuel tank collider to match its new model location
More efficient get for firstSocketIndex on the server+ prefab fix
Remove unused methods for module destruction