255,881 Commits over 3,990 Days - 2.67cph!

5 Years Ago
[D11] Updated assets in Content\Props with new LOD group components
5 Years Ago
Backup
5 Years Ago
[D11] [UI] Removed old test textures for community hub from Resources folder.
5 Years Ago
Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round
5 Years Ago
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
5 Years Ago
[D11] [UI] Fixed define issue.
5 Years Ago
Confirmation modal, confirm before removing servers
5 Years Ago
merge from main
5 Years Ago
[D11] yet further \Assets\Prefabs\Deployable LODs
5 Years Ago
Slack posting fix
5 Years Ago
merge from main
5 Years Ago
Move everything into its own namespace (and better folder name)
5 Years Ago
[D11] [UI] Adjusted loading screen delay when respawning.
5 Years Ago
merge from maiin
5 Years Ago
New style slack postings
5 Years Ago
Fix DT booleans
5 Years Ago
[D11] Server startup warning fixes
5 Years Ago
[D11][#2912] fix for sfx invalid seek error
5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Tidied up the KDTree classes
5 Years Ago
[D11] Switching to broken items no longer plays equip animation.
5 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
5 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] updated foliage billboard shader
5 Years Ago
merge from tree_game
5 Years Ago
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
5 Years Ago
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5 Years Ago
Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit
5 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
5 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
5 Years Ago
Big Rig WIP
5 Years Ago
Fixed sharp notes not being stopped properly on remote clients
5 Years Ago
CBitRead::ReadUBitVar no longer screws up bigly when input is > 4095
5 Years Ago
More
5 Years Ago
skin approval
5 Years Ago
battery logic
5 Years Ago
Backup
5 Years Ago
merge from main
5 Years Ago
batteries now store energy in rustWattHours instead of a static output amount and time less drain on batteries results in less energy usage so they last longer
5 Years Ago
metas...
5 Years Ago
Adding a KDTree system to split up monument into consistently sized chunks, also some utilities for batching.
5 Years Ago
fix error when killing ship3 on storm/tentacle
5 Years Ago
fix error when killing ship3 on storm/tentacle
5 Years Ago
Added teleportlos console command
5 Years Ago
Finally fixed the duplicate team chat log
5 Years Ago
[D11] Assets\Prefabs\Deployable LODs
5 Years Ago
D11][UI][#2772] Fixed prefab pre-process on glass decals
5 Years Ago
Settings screen, add an setting to toggle the news section on hub, remove old camera permission stuff
5 Years Ago
[D11] upgrade the foliage shaders again. Need to do this for the billboards as well, but this was just an attempt to fix the wind animation, but it doesn't fix it. Deleted some of the legacy cginc files but some of the others are still being included so will delete them as other stuff is updated.