255,881 Commits over 3,990 Days - 2.67cph!
[D11] Updated assets in Content\Props with new LOD group components
[D11] [UI] Removed old test textures for community hub from Resources folder.
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
[D11] [UI] Fixed define issue.
Confirmation modal, confirm before removing servers
[D11] yet further \Assets\Prefabs\Deployable LODs
Move everything into its own namespace (and better folder name)
[D11] [UI] Adjusted loading screen delay when respawning.
[D11] Server startup warning fixes
[D11][#2912] fix for sfx invalid seek error
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Tidied up the KDTree classes
[D11] Switching to broken items no longer plays equip animation.
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
[D11] some more Assets\Prefabs\Deployable LODs
[D11] updated foliage billboard shader
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
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Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle.
Converted BaseNetworkable child events to virtual methods.
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
CBitRead::ReadUBitVar no longer screws up bigly when input is > 4095
batteries now store energy in rustWattHours instead of a static output amount and time
less drain on batteries results in less energy usage so they last longer
Adding a KDTree system to split up monument into consistently sized chunks, also some utilities for batching.
fix error when killing ship3 on storm/tentacle
fix error when killing ship3 on storm/tentacle
Added teleportlos console command
Finally fixed the duplicate team chat log
[D11] Assets\Prefabs\Deployable LODs
D11][UI][#2772] Fixed prefab pre-process on glass decals
Settings screen, add an setting to toggle the news section on hub, remove old camera permission stuff
[D11] upgrade the foliage shaders again. Need to do this for the billboards as well, but this was just an attempt to fix the wind animation, but it doesn't fix it. Deleted some of the legacy cginc files but some of the others are still being included so will delete them as other stuff is updated.