255,881 Commits over 3,990 Days - 2.67cph!
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More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
Fix for NaNs in sky on xb1 and fix shader warnings
Workaround for XB1 GPU crash (disable an optimisation in the decal stuff)
+ changes to some of the particles, Knocked down the amount they emit
[D11] Fixes some ifdef's incase anybody lands without d11_defaults set properly.
[D11] Fix cache free to be in the correct place
[D11] Checking in before merging with main
[D11] Fixes syncOnPosition cache problem.
midnight hour build backup
Remove dead URLs.
Signed-off-by: Andreas P <me@apap04.com>
Merge pull request #4045 from apap04/master
Remove dead URLs.
[D11] Checking in WIP ... alters the network format so that position messages are compressed as ProtoBuf messages, allowing us to send a byte with flags set for delayable & syncPosition. We no longer need to send the entityID as we can now partially read the entity message to see the entityId, groupId & prefabId ... Not caching entities with syncPosition set causes things to freak out... checking in now so I can rewind if needed.
project_gaea latest
Terrain 6k, improved features/features scale across the board
[D11] Fix branch parsing in TC buildinfo script
cowbell uses C instead of A
piano sounds
trumpet sounds
tuba sounds
misc instrument polish & tuning
Show loading indicators, show error component if things fail to load
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Fixed BatteryCellTier1 gibs error
fixed medium battery energy density
generator now cost 125 scrap instead of 175
solar panel available at compound for 75 scrap
medium battery added, available at bandit for 75 srap
Experimenting with a relative aim mode for KB+M
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Fixed confirm prompt sometimes having the wrong buttons
Fixed core graphics trailing behind rotating units
Fixed typo on GameOver award display
Added ProgressionTests
KDTree fixes, Conversion tool fixes, batcher work...