201,778 Commits over 4,171 Days - 2.02cph!
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
add count check to Agent+Effectsd AddEffect ()
remove debug box from random spot action
resource interaction tweak
moved fruit bush to their own spawn
-wandering is now safe aware.
HarvestResource re-write
Resources now dispense all of the target resource on harvest
remove debugbox from GoToRandomSpot
fixed research table showing 0% with condition based items
Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
Sky and moon brightness tweaks
zone IM lazy map creation and better init
Changed vertexlit blended lighting normalization hack to scale down, not up
temp hack to stop player giving sleeping or dead units commands
Added HasEffect Condition, AgentEffect Trigger
player commands wake up units
fixed a bug with the player inventory animation not looping
Various env material tweaks.
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
DM tick fixes, Agent IsActive false on unit death
Can actaully turn off hit notifications ( why would you ever )
Changed SleepTime Consideration curve to ensure it hits 0 response on 0 score.
Changed SleepScore DSE to make SleepTime have a contribution of 1.
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
FOR FUCK SAKE asset factory
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* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )
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