201,778 Commits over 4,171 Days - 2.02cph!

10 Years Ago
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10 Years Ago
- Changed the way objectives are handled/displayed
10 Years Ago
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10 Years Ago
-jenkins stimulus
10 Years Ago
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10 Years Ago
- Town changes
10 Years Ago
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10 Years Ago
Tweaks
10 Years Ago
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10 Years Ago
Corn plant models, textures, prefabs
10 Years Ago
Added BasePlayer.MovePosition (for mods)
10 Years Ago
- New mission select screen WIP
10 Years Ago
- More mission select WIP
10 Years Ago
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10 Years Ago
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10 Years Ago
- Removed recall ability and related assets - Started making the new mission select panel work
10 Years Ago
Loot barrels visual upgrade + gibs
10 Years Ago
- Mission select screen work
10 Years Ago
▍▍▍▅▍▅▍▌ ▅▄▌▉▆▄▌ ▅▌▅▌█▍▌▊▅ ▆▌▆▍█▉ ! ▅▄▇▆▌█▊▌ ▌▆▇▆▉▊▄▅▅▋ ▊▄▊▍▋ ▆▇ ▄▆▋ ▍▄▌▍▇▉▍▌▅▍▆█
10 Years Ago
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10 Years Ago
- Mission select loads 1-1 by default so Thai can still get to it
10 Years Ago
Network data transfer test
10 Years Ago
Chat UI works, More UI fixes.
10 Years Ago
Updating Elvis run anims
10 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better
10 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
10 Years Ago
Merge from main.
10 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
10 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
10 Years Ago
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10 Years Ago
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be. fixed error spamming about "Animator not initialized" when animals are killed. added idle relax gesture for pistol
10 Years Ago
Fixed gamemenucommand "engine" exploit.
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10 Years Ago
Windows Build
10 Years Ago
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10 Years Ago
Windows Build 617
bot
10 Years Ago
Linux Build 756
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10 Years Ago
OSX Build 896
10 Years Ago
FOR FUCK SAKE rebuilt prefab with correct model
10 Years Ago
FOR FUCK SAKE fixing material issue
10 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
10 Years Ago
Updated the static mining quarry foundation to our new ones
10 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
10 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
10 Years Ago
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10 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
10 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
10 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
10 Years Ago
FOR FUCK SAKE more prefab update
10 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
10 Years Ago
boonie hat mask