202,613 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Work in progress on optimizing Alloc/Dealloc/GC-issues in DM and Unit+Senses.
10 Years Ago
Build logs
10 Years Ago
Perceived/Known Units and Perceived/Known Smart Objects in Unit+Senses and DM are now optimized. Known Smart Objects in Group+Knowledge is now optimized.
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Rebuilt shader variants
10 Years Ago
Fixed DoF ignoring water
10 Years Ago
-Camera: Standard with B&W2 height adjustment plus fixes for running straight into a wall -merged with main
10 Years Ago
-merged in new camera on main
10 Years Ago
Conventional Savas load fix.
10 Years Ago
KnownBuildings and misc touchups.
10 Years Ago
Savas loot tweaks. Quicker respawns.
10 Years Ago
Deleting and ignoring /.vs
10 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
10 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
10 Years Ago
Missing files.
10 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
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10 Years Ago
Windows Build 663
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10 Years Ago
OSX Build 941
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10 Years Ago
LinuxDS Build 779
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10 Years Ago
Linux Build 803
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10 Years Ago
Windows Build 664
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10 Years Ago
Windows Build 665
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10 Years Ago
Windows Build 666
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10 Years Ago
Windows Build 667
10 Years Ago
FOR FUCK SAKE factory asset/wip prefab room
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Surrounding Units and Surrounding SmartObjects are now moved to the new fixed array approach.
10 Years Ago
Created a FixedArray class that handles all this fixed array stuff, letting us work safely with the arrays using IEnumerable (foreach, etc).
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Engine initialization, logging VS projects
10 Years Ago
Set up server users and added admin commands.
10 Years Ago
creating lava court cogs
10 Years Ago
Addon functionality start
10 Years Ago
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10 Years Ago
Windows Build 668
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10 Years Ago
OSX Build 946
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10 Years Ago
Linux Build 808
10 Years Ago
Owl directional flying anims
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
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10 Years Ago
LinuxDS Build 785
10 Years Ago
DM decisions optimized (but not tested yet).
10 Years Ago
HumanMale updates
10 Years Ago
Bullet entry wound decal
10 Years Ago
more blood stuff
10 Years Ago
Addon compiling
10 Years Ago
Some minor fixes.
10 Years Ago
Water: white/black movement lines fix attempt