248,600 Commits over 3,928 Days - 2.64cph!

18 Days Ago
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18 Days Ago
Added support for layers and per-instance colors to the indirect instanced renderer
18 Days Ago
merge from main
18 Days Ago
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18 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
18 Days Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
19 Days Ago
Increase cloud atmospheric haze with TOD_Fogginess
19 Days Ago
Remove confusing, unused arguments
19 Days Ago
Implement `-StaticPropSampleScale` & `-StaticPropBounce` Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce` Added `-softenCosine` for VRAD Fix static prop bounce not working due to uninitialized scale Fix branch specific compile errors
19 Days Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
19 Days Ago
Hair Updates
19 Days Ago
Re-implement while node, expression reduction
19 Days Ago
Texture Update for Ballista
19 Days Ago
Added bounds handles for deploy volumes as well
19 Days Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
19 Days Ago
Port "Fix compile errors" from main
19 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are not mounted Fix compile errors Try to fix linux compile Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity ) Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
19 Days Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
19 Days Ago
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19 Days Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
19 Days Ago
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19 Days Ago
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19 Days Ago
Fix static prop bounce not working due to uninitialized scale
19 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
19 Days Ago
set up v4 unarmed anims in player animator
19 Days Ago
Clean up Move g_pResourceCompilerSystem to engine, bind CUtlBuffer Add CResourceCompilerSystem::GenerateResourceBytes Add resilient retry to shader cache save Start shader writing
19 Days Ago
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19 Days Ago
Some helpers for writing node definitions
19 Days Ago
Rest of v4 unarmed anim set exports
19 Days Ago
merge from primitive
19 Days Ago
Reorganize node definitions
19 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
19 Days Ago
Fix GraphInputParameter test
19 Days Ago
Use intermediate locals for value passing More tests passing, simpler expression trees
19 Days Ago
Hide local player arms when mounting the ballista
19 Days Ago
v4 crouch anim exports
19 Days Ago
Hints NRE fix
19 Days Ago
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19 Days Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
19 Days Ago
Added WASD controls to ballista
19 Days Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
19 Days Ago
Don't use absolute path when creating sounds from mp3s
19 Days Ago
Fixed up DoF in main menu
19 Days Ago
Rotating game hints in certain menus
19 Days Ago
updated avatar settings on a few test anims
19 Days Ago
Main menu additively opens an arena as the background
19 Days Ago
Show ability stack
19 Days Ago
Game cancellation
19 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
19 Days Ago
Copy over properties when bulk creating multiple nav links