159,530 Commits over 4,566 Days - 1.46cph!

11 Days Ago
merge from teamui_optims
11 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
11 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
11 Days Ago
merge from main
11 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
11 Days Ago
flail blockout
11 Days Ago
11 Days Ago
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11 Days Ago
Merge: from main
11 Days Ago
Merge from main
11 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
11 Days Ago
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11 Days Ago
Merge from painting_fixes
11 Days Ago
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11 Days Ago
Merge from animal_anim_compression
11 Days Ago
Merge from legacy_anim_deletes_oct_2026
11 Days Ago
Merge from fluidswitchlodfix
11 Days Ago
Disable duplicate main camera in test scene
11 Days Ago
Merge from distanceflareorientationfix
11 Days Ago
Merge from menuvideo_nre_fix
11 Days Ago
Merge from meshlod_updaets_oct_26
11 Days Ago
S2P apartment complex again
11 Days Ago
Merge from binbagpile_optimisation
11 Days Ago
Also fixed up 31 clutter and collectable prefabs
11 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
11 Days Ago
Add support to TerrainMap to return a NativeArray
11 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
11 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
11 Days Ago
Codegen
11 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
11 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
11 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
11 Days Ago
- More RRP support - Really lightened the scene
11 Days Ago
Merge from livestock_shader_review
11 Days Ago
Merge from depth_egg_fix
11 Days Ago
Merge from rrp_ore_marker_fix
11 Days Ago
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11 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
11 Days Ago
merge from animalanimation_optims
11 Days Ago
Fixed AnimalAnimation out of range errors
11 Days Ago
merge from notices_rtl_fix
11 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
11 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
11 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
11 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
11 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
11 Days Ago
Merge from HotbarScrollSaveZone
11 Days Ago
merge from boateffects_optims
11 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
11 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map