192,565 Commits over 4,049 Days - 1.98cph!

16 Days Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
16 Days Ago
Play the hiss anim when starting hazard
16 Days Ago
merge from main
16 Days Ago
fbx re-export Zigg Tank Large
16 Days Ago
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16 Days Ago
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
16 Days Ago
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16 Days Ago
updated layer on jungle number decals prefabs
16 Days Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
16 Days Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
16 Days Ago
Merge from vertical_storage_test
16 Days Ago
merge from rw_enable_fix
16 Days Ago
merge from server_occlusion_enable_by_default
16 Days Ago
merge from easterinflatablehorse_DLC
16 Days Ago
merge from easterinflatablehorse_DLC
16 Days Ago
merge from meat_stack_fix
16 Days Ago
merge from condition_bar_repair_fix
16 Days Ago
merge from trophy_name_fix
16 Days Ago
merge from preview_ox_fix
16 Days Ago
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16 Days Ago
Merge from parent
16 Days Ago
Merge from blowpupe
16 Days Ago
Merge from jungle_update
16 Days Ago
Merge from jungle_update
16 Days Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
16 Days Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
16 Days Ago
Reset the vine position to it's origin when loading a save
16 Days Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
16 Days Ago
Merge from jungle_update
16 Days Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
16 Days Ago
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16 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
16 Days Ago
Vines swings now need to be greater than 7m
16 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
16 Days Ago
Merge from easter_event_2025
16 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
16 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
16 Days Ago
Fixed name label missing on small hunting trophy
16 Days Ago
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16 Days Ago
Mesh Update
16 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
16 Days Ago
Merge from main
16 Days Ago
merge from Easter_event_2025
16 Days Ago
Compile fix again
16 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
16 Days Ago
merge from Easter_event_2025
16 Days Ago
Compile fix
16 Days Ago
brone egg primitive loot pass
16 Days Ago
primitive siliver and golden egg gameplay pass
16 Days Ago
merge from Easter_event_2025