192,598 Commits over 4,049 Days - 1.98cph!

19 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
Missing file
19 Days Ago
Moved bear protection file to the right folder too.
19 Days Ago
Moved the croc protection file to the correct folder.
19 Days Ago
merge from invalidlanguage_fix
19 Days Ago
merge from server-subscribe-nre
19 Days Ago
merge from condition_bar_repair_fix
19 Days Ago
merge from fix_backpack_safezone_suicide
19 Days Ago
merge from frontier_unlock_fix
19 Days Ago
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19 Days Ago
Reduce buffer time
19 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
19 Days Ago
Merge from rw_enable_fix
19 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
19 Days Ago
Fixed errors with handling has clothing under checks
19 Days Ago
- Rename scripts - Setup wood armor pants
19 Days Ago
Missed files
19 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
19 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
19 Days Ago
Merge from rw_enable_fix
19 Days Ago
Possibly fixed the read/write errors on some colliders
19 Days Ago
main -> conditional_armor_meshes
19 Days Ago
Add some lerping
19 Days Ago
Rough direction pointing code
19 Days Ago
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20 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
20 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
20 Days Ago
Fixed potential GroundWatch NRE when loading old saves
20 Days Ago
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20 Days Ago
merge from blurrybeefix
20 Days Ago
merge from stretchyfishesfix
20 Days Ago
merge from fix_keylock_link
20 Days Ago
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20 Days Ago
Find furthest away destination point and set the length via that
20 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
20 Days Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
20 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
20 Days Ago
Merge from blowpipe
20 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
20 Days Ago
More skin tests
20 Days Ago
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20 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
20 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
20 Days Ago
Add some extra length to loosen the rope
20 Days Ago
Swap vine over to using fake physics rope instead
20 Days Ago
LOS test and small refactor.
20 Days Ago
blockout finalisation
20 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.