140,321 Commits over 4,505 Days - 1.30cph!

10 Days Ago
Nudge "place camera toast" above the playback ui
10 Days Ago
fix double clicking keyframes interfering with goto keyframe
10 Days Ago
Add ctrl + shift + z to redo.
10 Days Ago
merge from masterkey -> main
10 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
10 Days Ago
Fix pool balls sometimes glitching out of the table
10 Days Ago
merge from pool_leak_experiments
10 Days Ago
Fix regression with usemutexpool 1 leaking memory
10 Days Ago
Twitch rivals wallpaper tagged as drops
10 Days Ago
merge from main
10 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
10 Days Ago
Kick hazmat drop tagged as drop
11 Days Ago
merge from main
11 Days Ago
Added extra check
11 Days Ago
Always log render graph exceptions
11 Days Ago
fixing collision issues
11 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
11 Days Ago
merge from airfield_maintainable_features
11 Days Ago
apply prefab changes with S2P Airfield
11 Days Ago
adjust door manipulator to connect to powergrid indicator wires
11 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
11 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
Fix pool balls being missing on some clients that come back into range
11 Days Ago
Flare 3p anim update and event change on vm throw
11 Days Ago
merge from storepage_aug26 #2
11 Days Ago
merge from storepage_aug26
11 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
11 Days Ago
Fixed grey backgrounds in builds
11 Days Ago
set layer to World
11 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
11 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
11 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
11 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
11 Days Ago
Removing bullet joints from glass ak rig
11 Days Ago
Add ProfilerMarkers to all built-in RRP passes
11 Days Ago
Fix
11 Days Ago
merge from main
11 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
11 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
11 Days Ago
pooltable_dismount_kill_fix -> main
11 Days Ago
updated bar games pack steam icon
11 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
11 Days Ago
Merge from parent, including post merge fixes.
11 Days Ago
Merge from /industrial_generator_audio_fix
11 Days Ago
Single 50cal viewmodel animations
11 Days Ago
Fixed audio attenuation curves for the industrial large generators
11 Days Ago
small spike trap now uses world model instead of burlap sack
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments