143,768 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Industrial Storage - tweaked gibs
4 Days Ago
Terrazo b texture set
4 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
4 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
4 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
4 Days Ago
- Grab geo location from hello - Initial setup
4 Days Ago
Mortar view model updates to fix up ammo syncing
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Merge from main
4 Days Ago
Merge from final_code_cleanup
4 Days Ago
4 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
5 Days Ago
updated textures part 2
5 Days Ago
merge from automated_testing
5 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
5 Days Ago
Fixed CI testlist loading
5 Days Ago
set 3p card game anim to loop
5 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
5 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
5 Days Ago
industrial garage door - texture polish
5 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
5 Days Ago
edited 3p minicopter and generic sit idle anims
5 Days Ago
set 3p zipline anims to loop and anim edited
5 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
5 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
5 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
5 Days Ago
FX debug setup. Alt ammo prefabs.
5 Days Ago
Refactor to GetInstalledUpgradeMods.
5 Days Ago
merge from main
5 Days Ago
merge from mortar_prototype
5 Days Ago
merge from playerboat_testfix
5 Days Ago
Add placeholder sound effects to mortar shots
5 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
5 Days Ago
Unify naming conventions, everything is now called RustNav
5 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
5 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
5 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
5 Days Ago
Update error messages to mention the command line argument rather than the convar
5 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
5 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
5 Days Ago
Merge from main
5 Days Ago
merge from automated_testing
5 Days Ago
Didnt save
5 Days Ago
Fix mortar indicator not cleaning up on disconnect
5 Days Ago
Merge from Main
5 Days Ago
New Sounds added for the Salvaged Cleaver refresh
5 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
5 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
5 Days Ago
main -> server_browser_update_2
5 Days Ago
fix dodgy merge