143,666 Commits over 4,413 Days - 1.36cph!

Rin
2 Days Ago
Vanilla and hardcore tech tree placements
2 Days Ago
Fixing player male legs skinning
2 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
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2 Days Ago
merge main -> rust_relay_server
2 Days Ago
tweaked relay server restart method
2 Days Ago
Mortar animation and camera updates
2 Days Ago
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2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Upgrade items initial inventory sounds
2 Days Ago
Adding military idle animation set
Rin
2 Days Ago
Initial Mortar Ammo damage pass
2 Days Ago
merge from fields_mismatch_cleanup
2 Days Ago
missing nonserialized attribute
2 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
2 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
2 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
2 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
2 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
2 Days Ago
exported updated 3p ak47 and rock run anims
2 Days Ago
Merge from main
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
made AttemptRestart a little bit more robust
2 Days Ago
merge from automated_testing
2 Days Ago
Test list
2 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
ensure sendThread can start up if disabled from start
2 Days Ago
better property mismatch logging
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
CI testlist
2 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Days Ago
Test list
2 Days Ago
Sprinkler tests cleanup and fixes
2 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
2 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
2 Days Ago
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2 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
2 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
2 Days Ago
Subtract 150051 (introduced stepping issues)
2 Days Ago
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2 Days Ago
binoculars_fix -> main
2 Days Ago
Ensure range transform respects ui scale
2 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
2 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.