140,303 Commits over 4,352 Days - 1.34cph!

Yesterday
Moved new error overlay to the OverlayCanvas
Yesterday
Restored loading screen
Yesterday
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
Yesterday
merge from main
Yesterday
merge from memcell_shortcircuit_tests
Yesterday
Added new memory cells tests to cover short circuits
Yesterday
merge from itemicons_compression_fix
Yesterday
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
Yesterday
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
Yesterday
▇ ▆▍▉█▆ █ ▄▋▄▉▋ ▉▅▆ ▆▅▊█▇ ▋█▅▊▇█▄█ ▄▆▊▍ ▋▌▍▇ █▅▊▉▍▊▋ ▍▍▊▍▋▉▆▋ ▉▇ ▍▍▌ ▄▇▅▄▅▄▄▉█ ▊▍ ▊▅▍ ▌▄▄▌▇▅▋▆ ▊▊█▇▍ ▌█▅▉▌ ▍▄ ▆▄▍ ▊█ ▍▊▆▉▇
Yesterday
merge from skinviewer_easter
Yesterday
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
Yesterday
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
Yesterday
Updated bunny costume in the skin viewer
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
Compile fixes
Yesterday
Fix error from changing quality when terrain buffers have not been created
Yesterday
Merge from egg_demo_fix
Yesterday
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
Yesterday
Merge from egg_demo_fix
Yesterday
Better fix for Top bunnies leaderboard in demo
Yesterday
Make errors more see-through
Yesterday
Merge from egg_demo_fix
Yesterday
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
Yesterday
Error UI: - Dont force uppercase - Allow turning off amount object again
Yesterday
Ensure new error panels alpha is auto set to 1
Yesterday
Attempt to scroll auto complete when navigating
Yesterday
Prevent new error ui from autowiping its errors depending on alpha state
Yesterday
Autocomplete now shows in a scroll
Yesterday
Added an Attachment label, use this to populate the Icon Renderer
Yesterday
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
Yesterday
Pressing enter on autocomplete entries submits them to the console input field
Yesterday
Add light/dark rows to the command list
Yesterday
Fix missing attachment slot on manager Add ownership check to Picker
Yesterday
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Yesterday
Update attachment visibility if player changes perspective
Yesterday
Fix height sample double scaling
Yesterday
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Yesterday
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
Yesterday
Merge from hackweek_server_mesh_cull
Yesterday
Compile fix
Yesterday
Commit 2/2
Yesterday
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Yesterday
merge from store_steamdown_fix
Yesterday
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
2 Days Ago
Merge from main
2 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
2 Days Ago
Merge from egg_demo_fix