191,790 Commits over 4,049 Days - 1.97cph!
Dramatically increased the rate that the sunlight stat increases on chickens
Merge from flamethrower_shield_fix
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Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Refactor vine launch point so each launch point isn't an entity
Shaves 3 separate child entities off every vine tree
Merge from protobuf_fixes
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
Allow BufferStream to grow larger, but don't use the ArrayPool for it
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
merge from main (not compiling, copypaste conflicts need to be looked at)
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
merge from Easter_event_2025
Fixed EggUpdater NRE when disconnecting mid event
more test shelving, wall and floor
Various polish.
Red/blue siren light SSS profiles.
merge from maxauth_clear_fix
merge from maxauth_clear_fix
vending_machine_fridge -> main
vending_machine_fridge -> main
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore)
SetAuthRadius now works with VehiclePrivilege
Avoid river, lake, swamp, road, rail topology for player spawns
MaterialConfig supports jungle biome
Asset usage in Model Picker (Hammer)
Ported feature from CS:GO, also fixes the model list not scrolling to selection after opened for the first time (since the picker is recreated every time now)
Fixed NPE server crash to do with removed NPCs in NPC squads
Fixed spawning NPCs with creator tool not randomizing weapons
Now fully respects the "NPC Weapon" setting in spawnmenu.
Fix Bugbait and Gravity Gun reporting 0 as Clip1/2
Make SLAM consistent with weapon_frag
Use primary ammo type instead of secondary ammo type.
Move crossbow effects clientside
Fixed sparks only playing for non local clients
Fixed crossbow load glow appearing on view model when using built-in third person mode
weapon_crossbow handles addons setting its clip to 1
Updated TTT (Community Contributions)
* Adds FCVAR_NOTIFY to various ConVars
* If voice drain is enabled, it will not be applied to admins anymore by default
* Changes some text used in the main menu "New Game" section
* Allows Innocents to pick-up dropped Detective hats by default
* Adds an option to disable the Karma system via the main menu "New Game" hosting
* fix players sometimes being revealed as dead when they chat/voicechat right as they die (again)
Merge: from parallel_validatemove
- Clearing 2 TODOs
Tests: unit tests
Clean: remove minor TODOs
- append Job to the last burst job without it
- Replace .Add with AddNoResize
Tests: uni tests
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merge from navigationevents_fix
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example
Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
Merge: from main
Tests: none, no conflicts
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